On the mechanics of raiding - reflections and brainstorming
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If someone wants to raise a ruckus and you take their other options, they will begin to consider what's left.
God realms get raided with some regularity as is. Maybe not your god realms, but again, what's to stop people if there's nothing else on the menu?
Edit, their own territory isn't untouchable, you just can't kill the loyals. Might also make them non aggressive during that period.
Also, godrealms are already technically on a window, ever since the Eventru nerf to their spawntimes, and Prime raiding has too many drawbacks to be worth it to attackers.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
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One thing I've always wanted to see in an IRE, and which I think would encourage more conflict, is to see more joining of dots between the mechanisms of conflict. To a large degree what follows is completely blue sky thinking, and as somebody who doesn't code and doesn't yet understand the intricacies of conflict, I hesitate to suggest it as actual solutions, but perhaps it could provide a breakout from conventional thinking:
Feed-In System
Scenario 1
Dei and Ena attack EtherSeren, which is being defended by Avu and Nic. The attackers are being supported by a unit of mobs who harry the defenders. Avu and Nic successfully slay the mob mob and then repel the attackers. The attackers fall back to EtherGlom where another unit of mobs has just stepped through the nexus and are ready to join the next push. Where the hell are all these mobs coming from? They're marching over from Stewartsville, which Glom won in the last revolts. But why are the mobs marching from Stewartsville? Because Ver is in Stewartsville giving a rabble-rousing speech (i.e., influencing).
Scenario 2
Avu and Nic attack EtherGlom, and the only person awake in Glomdoring is Ver. Ver knows that if he leaves prime he's gonna get his boughs shoved up his treehollow, but there is something else he can do instead of turning off CT or sending sarcastic tells to the attackers. He heads over to Stewartsville and starts rabble-rousing. Fired up, mob units start to head over to EtherGlom, where - for lack of anyone telling them to attack stuff - they automatically start to defend the Daughters. These mobs are unlikely to stop the raid altogether, but they can sure as hell slow it right down.
Scenario 2b
After about 5 minutes of wading through Stewartsville bladefodder, Avu and Nic get pissed, so they tell one of their own noncoms - Gef - to go over to Stewartsville and either shatter Ver or start a counter campaign of influencing that weakens the mobs leaving Stewartsville.
Example: Karlach is dismissive of prime raiding potentially becoming more problematic, but he might simply be thinking of defending prime mag territory only, as opposed to prime seren. There are differences.
And what exactly would the rules be with elemental planes? Invuln for elemental lords only? If it applies to essence carrying things too, then you're creating inconvenience when your smobs drop and there's no one online in that org to share their essence with you (whether they'd be inclined to or not).
If you can't hit anything on an elemental plane, but are still permitted entry to roam/explore - presumably so you can still chase down kick-and-runners who are hiding - then org-aligned people can still get jumped on those planes, and you simply remove mobs from the equation.
And then Faethorn is still a thing. If the argument is a perpetual feeling of loss/defeat tied into roleplay occupation of territory, I think either forest will still get this feeling from Faethorn not being "safe" relative to their own ethereal territory. Is the difference enough to be okay/tolerable? Even if it is now, is there any reason that sentiment isn't liable to change in the (near) future?
Between that and the ability to guard stack drop and statues/totems granting major hindering advantages, prime raiding with any opposition to stop you is an uphill battle.
As to your elemental question, essence mobs aren't loyal.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Would something simple like... granting your org power per enemy slain in the territory be incentive enough to actually want to go and kill/chase off intruders?
This also means that we aren't necessarily punishing raiders for raiding, which seems to have a lot of push back, and instead rewarding defenders.
I say these days, bait raids have happened since the dawn of time, kinda like bait posts.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
<a rel="nofollow" href="https://www.lusternia.com/banner/minkahmet.jpg">https://www.lusternia.com/banner/minkahmet.jpg</a>Xenthos and Feyr was a great example of how you can do this. Feyr was pretty much doing that to Shikari's god realms for ages, like on an extended basis. Xenthos got annoyed at this and started to go after Feyr. Debating him when he was influcing, slaying his beasts and generally trying to attack or get at Feyr a bunch. He made the offer that he'd stop "raiding" feyr when feyr stoping raiding Shikari.
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