Deathsong Discussion
This discussion was created from comments split from: SSC and You.
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Comments
As it stands, deathsong is entirely too easy to land lately, especially if someone can keep you off steam balance long enough to keep you from raising truehearing.
Giving someone a way to put up truehearing outside steam balance would make deathsong useless though.
Truehearing requires steam balance, but you can already move it up the steamqueue in AC. A deathsong is actually quite hard to pull off with a single bard, but if a second bard is there or if someone has wonderhorn then they can strip it while the deathsong bard continues the deathsong. Upkeeping truehearing using AC is a risk in itself because of earache/p5/deathsong. However, if you want to Truehear above everything else you could set it to the top or just above the general affliction entry (aff).
Are you having an issue with earache? You get earache when you are stripped of deaf, so there is a time you cannot truehear again. Earache is RNG, but after some testing here are the ways to hinder deathsong: Blind, Gust(Move them), Pacifism, Deaf/Truehearing, Move, timestop.
Also, do you know how many bards were there? Is blanknote causing the removal of Truehearing or is it wonderhorn?
My point is that it's not hard to keep a person from being able to raise truedeaf. Yes, people -can- set their steamqueues to put truedeaf at the top when they're deathsonged, and then remove it once it's over. No, it's not at all intuitive.
Someone sent me a log yesterday whereas two bards deathsonged one person. A single blanknote at the very beginning of the log, before deathsong was initiated, and the other bard just kept the target down with p5/hangedman/hidden afflictions. Between the time Bard1 initiated Dsong and Bard2 hit with P5 was about a second. The target regains steam balance once during the deathsong, which is immediately taken up by smoking steam for an unknown necroscream affliction. Target's earache dropped a literal half-second before deathsong ended.
So yes, prioritizing truedeaf over other steam afflictions might have saved them, but a half second window is pretty stiff.
Let me clarify my intent, I was attempting to open up a conversation about ways this could have been avoided.
Rooting was just nerfed, did this person beast gust and gust the deathsonging bard before the deathsong happened? Also, what class was the person if they have access to blind or pacify then it isn't much different than Judgement, Soulless, Decapitate, etc.. The major difference is instead of webbing you can Truehear.
I am not sure why they trueheard before, but some of the better combatants I know (I am not including myself in this) hold truehearing to be able to truehear+tumble to avoid getting locked down. However, that makes it harder to stand on Octave.
https://ada-young.com/pastebin/57I9Zt-C
So yeah. Maybe we should start a thread on this.
Typically I assume "coordinated strategies" to be 3 people at least, but we can and have had 3-person-chunk strategies get shut down before (Preserve, as an example. Used to be possible for 3 Aquamancers to preserve the same target at the same time and kill them, no matter who they were or what defenses or resistances they had, for, like, 11-15 power between the 3.)
This is my plan for triple pacifism with dramaturgy (two pacifies and beast). The secondary target is how I plan to handle instakills with double/triple pacify instead of blind. Basically, I will have an offensive and defensive target variable.
I know you were alone, but in a group there is always the option for the group just to try to damage kill the instakiller because they will have their AC off. They will likely have the ability to turn it back on once they hit a certain threshold.
Ok, so here's a question.
If you don't have steam balance, and you attempt truehearing, will it extend your steam balance?
And if so, and let's say you spam truehearing because you're panicking, will it keep you off steam balance until earache is down?