Hello boys and girls. I created this thread for a discussion on the current incarnation of Healing and to get a pulse of the general feel towards it, i.e. do we want to move away from its current incarnation, what tweaks do you feel are needed, do we want to give healing to bards and monks, etc. Healing is currently a prime choice for PKers who want greater sustainability as opposed to Hexes, Tarot and Astrology. While Healing sacrifices offense(well, 98% of it, as there are two offensive skills), Hexes, which stands at the opposite end of the spectrum, forgoes all defense completely. The premise of choosing either skill is to give up offense or defense for an entire plethora of shiny skills. Tarot and Astrology are a mix of offense and defense. Tarot, being a solid choice for PK and Astrology is at the mercy of RNG and the current alignments, although that is not to say that it doesn't have its moments.
Discuss.
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Comments
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I could see Healing taking on a very defensive sort of role. Perhaps ability to nullify magicks in the room (Ilusions, temporary meld effects), shield others, maybe even resurrection capability.
That's pretty stupid logic. Else no one but demis++ can nerf destruction.
Re: healing - if you want to buff offense, self healing and sac need downgrades. Give to get.
Giving the forestals a utility tertiary would be great. But then the thought of a tarot SD makes me cringe.
I most definitely believe that Healing would need a remake after overhaul, since its basic design is around the old cure system, and the concept simply doesnt work for the new system, as it would be seen as a severally lacking skill.
@Saesh Well if we were to consider the skillset itself, it is compromised of the following curing:
- Skin for liniment
- Temperature for frost
- Fractures for arnica
- Glandular for calamus
- Senses for myrtle/concussion
- Neurosis for smoke coltsfoot
- Breaks for mending
- Choleric for choleric
- Curses for horehound
- Muscles for marjoram/paralysis
- Sanguine for sanguine
- Blood for yarrow
- Melancholic for melancholic
- Phobias for wormwood
- Phlegmatic for phlegmatic
- Nervous for kombu
- Depression for galingale
- Mania for pennyroyal
- Regenerate for regeneration salve
That's basically 19 abilities, based upon the old (or soon to be old) aff and cure system. If changed, the skillset would be substituting 19 abilities for 5, leaving it quite empty. Healing was designed around the more complicated aff system we had, which offered cures for basically everything, but now that it is being simplified, it will leave much to be desired.
I still prefer for a certain grouping of afflictions to exist within healing post-overhaul for the reasons Saesh mentioned.