Neither is your comment is as helpful. It's pretty telling when, time and time again, people who leave have stated Glomdoring as a key reason for their departure, and yet you people keep spouting the "all sides" …
As someone from the "facebook generation", I'm going to say that the agree/disgree buttons were quick and simple and fit the millenial trend. Like with so many things - this isn't on us. Check with the boomers!
1v1v1v1v1v1 would be the best, and it is possible. See: Achaea.
The only thing that's """forcing""" alliances are the players. Jk also smobs have been so overtuned that you need a lot of people that no single org has to be able to kill th…
Complain is pretty much all we can do. We're not admins, we can't change the code or the mechanics behind things. Really, complaining is our only option. You might be tempted to say, "But you can suggest things!" but then again, Sol 4 exists. Litera…
I'm maintaining the position that if you want to screw over a quester who spends at least an hour figuring out and doing a quest, then you should have to sit there and keep an eye on things. All of this (this proposal, as well as quest rankin…
Unless all orgs get vitals synergies, bleed will always remain king. This bit here: "By focusing on bleed (which still might be the right thing to do), it diverts from the question of if all orgs should have more inter-org synergy." is in its…
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"Taking time to help build others up" will literally get you nowhere. That's the point and the problem. You can stay logged in and training Serenwilde, for example, for 24/7 until you're blue in the face, and you still won't get as fa…
I'm opposed to hard caps, since I'm a big fan of the empire concept as long as it's not easy to achieve and maintain. The Holy New Celestine Empire shall rise once again.
The big problem is that an org, if it knows it can't easily take a …
The admins are pretty set with the overall design of timequakes. The rewards are the only thing up in the air. Just chalk it up to another system that cements Glom's position.
Oh, I forgot to add: the other orgs don't really discourage their players from engaging in combat. It's just that there's only so much you can do against King Bleed. Players don't discourage combat; outrageous skill imbalances do.
You need to read what I wrote. I am a fan of batphones. My point was that batphones negate the "oh the topdog org has only a few people at this time, surely the dregs can win this" scenario that the admins naively think was the best solution to Lust…
There's "nothing to do" because there's nothing you can do against Glomdoring. That's the root of the issue, and all the distraction from this continues to undermine the admin's insistence that they're impartial.
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Haha. This is painfully naive. Batphones still exist (and I'm definitely not against it, as a concept; you can't expect everyone to stay logged in and waiting 24/7). The idea that "okay, Glomdoring has 3 people and Serenwilde has 9, s…
in all seriousness, this topic has been hashed out to death. The admins have decided to side with Glomdoring and maintain the status quo. Nothing is going to change.