Basically, this is what happens when you start the mechanical adoption process and then your adoption RP keeps getting interrupted by timequakes and then you go on vacation and then whoa, look at the time, and now in Hallifaxian PlottingComment by AramelJune 2019
Here is my wish on the topic: for people to stop giving Schrodinger's compliments, where if they aren't challenged it stands as a snide and condescending remark; but if one is called out on it, then it was totally intended benignly, why would anyone…
I'd like to third Xenthos's suggestion about orgpoints on entry, or some really short time like 30-60s. I for one don't mind yoloing in to pvp if I think there's a realistic chance for my org to gain something by it, but surviving 10 mins or even 5 …
Yeah, second timequake I went there, saw Steingrim and Auriella, and Esri sitting just outside the rift. I was the only one online so I shrugged and went back to influencing.
I didn't count anomaly release because it's interruptible, which makes it a higher bar than running around and surviving given that someone can just walk into your room and type timequake release.
Yeah, the orgpoints thing is pretty huge. I wouldn't mind if it were equally available to everyone to encourage participation, but it ticking only after 10 minutes is really rough. It's hard to stay alive for 10 minutes in a meld with a big group ha…
I think the real question about numbers is that, in a pvp context, not all numbers are equal. A level 50 newbie goes down easier in a fight than a combatant who has been pvping daily for 2 years. It's possible to be numerically 8v8, for example, and…
Sure - I wasn't disputing that at all. I just mean that melders shouldn't be the only thing looked at, and other classes should be looked at again in the context of group combat also.
I'd say the first priority, now that timequakes have been released, should be combat/skills balance and trying to mitigate the effects of population spiral on conflict. When the problem (or the perception of the problem, if you insist; I'm not here …
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I like this idea. Would the player still be able to log on to Joe once in a while for RP reasons, even though Joe now has no artifacts/possessions etc?
I really like Ejderha's idea, since it solves the problem statement (some orgs have too few people) with both a minimum of lore/RP deletion and potentially also a minimum of admin burden.
I know that part of the problem statement is also …
@Enadonella I was not going to get involved. But since you have asked why people react the way they do, and it is possible that you do not know and are asking,…
One of the few orgs that does not seem to do that is Glomdoring; I think our guilds are doing all right, in fact. We spent a good chunk of time building them up ourselves. Sure, I may not be quite as invested in them as the old …
I agree with @Makai . If it does happen, I hope there is an option for current players that is not necessarily retirement-based, but a one-time transfer of artifact…
I'd be (very begrudgingly) on board for an org trimming if the new orgs were actually new orgs. They don't have to be actual recodes - just rename them and delete half the classes.
I'd like to liken this to the guild overhaul. We lost a lot of roleplay and purpose with the death of the old guilds, and population in the new guilds has not been what we have hoped.
With all due respect to the necessity of low populati…
I agree with Xenthos. I would probably stop playing Lusternia if Hallifax were deleted.
That being said, I think if orgs are going to be deleted, 3 orgs is better than 4, if only because it makes an alliance less stable/desirable and make…