- Update to the Vitals Bars package to reduce lag. Also added vit fontSize <number> to change font size easily. - Timequake Package - Update to the TQHELP file to include the previously added QUAKE STATS - Changed RIFT…
I've come to the realization that if any of the packages in the Mudlet Starter Pack are updated, there is only once place they currently exist on the github. To prevent needing to re-download the entire thing for one package out of the group, I've a…
Update time again! I have reorganized my github to have a folder for each org so it's a little easier to find what you are after if it is org specific. General use packages are still on the main page!
I agree that actions do have consequences, but for those consequences to be your character is ousted from multiple orgs and ignored in attempts to join an org is beyond acceptable to me. Being the "villain" shouldn't pigeon hole you into one org lik…
Grimkeep - Updates to backend coding. Added function where slain gauge appears/disappears with on/off toggle. Village Influencer - Fixed spelling on Celest influence styles (s instead of z).
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Since Arts is in the list of reworking, a way to take down paintings without destroying them would be nice. What if I decide I want to keep this painting, but hang it somewhere else? I can move paintings in my RL house without d…
I'm very excited for these changes! My one big question is this. If I have artifacts for a trade that moves to Mercantile, let's say Herbs for example, and I choose not to keep Herbs as my Mercantile skill, do I get a full refund on those artifacts?
I just had an idea for the NPCs that are going to sell commodities and base items. Put them in the old Artifact Shops on Avechna's Peak. Have an event where Jeremiah has a grand re-opening to introduce his new wares!
Adding an idea discussed on Discord in relation to an artifact for proficiency: I'd be willing to even buy 1 per trade. Buy artifact, let's call it a seal, then SEAL ASSIGN TAILORING. Now when I flex out of tailoring, I won't lose it. I'd be willing…
In relation to divorcing trans abilities from trade skills, how is this going to affect armour? Splendours give 16%, Master Tattoo Armour gives 18%, and Master Armour (plate, etc) gives 25%. Are those going to get reduced to the lower versions …
I'm not sure if you meant this as a good thing or bad, but essentially, yes. Those of us that have worked RL years to gain multiple trades don't want to lose all that hard work. It also would allow for anyone to maintain 3 trades without losing prof…
Instead of making you lose all proficiency for flexing trades, you get 1 free trade flex per weave. Any additional trade flexing costs you 10% loss to that trade. I think this is something people like m…
Updated the package to include echoes for when it the node drops a level. There is also now an alias of "node on" to set it up, as there's a variable involved for the levels. Updated package attached below!