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Baelor

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Baelor
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  • That also seems odd, if I remember rightly, the damage of whips is equal to base damage destruction. I might be wrong about this, but I'll check with the coding team.

    It may be possible that you softened them up, and she snuck in with the…
  • Elanorwen is correct. And thank you for the feedback, it's nice to know how far the system can be pushed now. That said a few questions.

    • Was this death over time to damage, or death by outright burst?

    • If the fo…
  • Masterweapons are last I checked, planned to be a 6/10 increase to cutting or blunt damage, that's before any coal runes/racials or weapon auras.
  • @Cadica: Thank you for that reply, might I ask what your current cutting (assuming Blademaster) damage is right now?

    If you don't have Bodyscan to see t…
  • So as I mentioned on the previous page, we use to have certain races with high constitution and several racial resistances that were resilient in hunting, these races often came with either a balance or eq bonus, or other crucial drawbacks. They cou…
  • (Quote) Not sure if we can adjust that, I'll be honest it's a very low priority issue compared to other bugs that need to be resolved.
  • For clarification, when we say Wyrden Woods are we talking Prime Glomdoring terrain, or Blacktalon effect?
  • @Barrin: I can sympathise with the position of people who have no access to the forums, I've stated all along I'm available through both PM's here and in game mess…
  • (Quote) No, OWN works the exact same way.
  • That's intended, it checks for guild skills when regenerating in Glomdoring terrain. Even non Glomdoring Faeling will regenerate in Hartstone terrain.
  • @Niina Multiple things have changed with this overhaul that may contribute to the issues Urdnot is having.

    Firstly we removed stats, this would have hurt…
  • Then yes, that should affect it, but I believe it's been not working as intended lately. Unsure if it's been fixed.
  • A friend of mine has been selling Elite Dangerous to me for several months. I caved in and bought it, I have no regrets.
  • Eq bonuses will not affect debating. If they do please bug it.
  • The old bonuses were also measured by having drawbacks. If we wanted to cover all previous bonuses as perks, we would have had to retain maluses, which is something we didn't and still don't want to do. Ultimately a lot of fat was cut and it allowe…
  • (Quote) Correct, but it requires the same power cost to break as it did to put up.
  • Clarification: Carry should only bypass Pentagram and Barrier at tier 5. It costs 10 power to do so.
  • Due to a major balance issue regarding Tae'dae bearhug and aeon, we've had to push through the following change, which is effective now.

    Bearhug no longer causes collapsed lung. Collapsed lung is no longer a requirement for the instakill.…
  • If you don't have a weapon, it'll default to PUNCH instead.
  • There are points where coding limitations and game balance both factor in, certain factors are either not viable or counter productive. Natural areas are still natural, even if they are corrupted by an external force, there is still the v…
  • Truefavour doesn't give a H/M/E blessing. It's an increase to damage bonus/damage resistance.
  • (Quote) I believe I've said before the price of a race doesn't determine how I balance it. The fact that the races are credit races, regardless of the cost, allowed for unique perks, damage shift on turrets being a prime example. We wer…
  • Paid races already have access to perks that simply would not exist on any other race and are only justified by the fact they are gated behind a paid race.

    That is as much of an advantage as we will give to Finks, Gnomes and any other rac…
  • Some natural areas are considered burning. There's a point where the thematic clashes with the mechanics and some smaller sights have to be overlooked.

    OWN already has two terrain effects that cancel each other out, allowing third parties…
  • @Viynain That wasn't actually intended to happen, it should function the same way as SD Flight.
  • Several high stat races have lost advantages, Faeling and Trill influencers, high strength/dex/int races have their damage lowered.

    We're not compensating this as it would go against the exact reason we took them out, while at the same ti…
  • Weapons currently are in an odd state, as we've not fully converted over to the new armour/weapon system.
  • (Quote) No, he's referring to a combination of bearhug + other abilities.
  • The Dracnari/Viscanti/Tae'dae damages have been discussed with Roark and are in the process of being increased.

    Speaking of Dracnari, their help file was updated last night with the correct syntax, I'll double check the Viscanti syntax.
  • That is incorrect.

    The pendant allows it to work on denizens, and at an increased chance than it does vs players.