That also seems odd, if I remember rightly, the damage of whips is equal to base damage destruction. I might be wrong about this, but I'll check with the coding team.
It may be possible that you softened them up, and she snuck in with the…
So as I mentioned on the previous page, we use to have certain races with high constitution and several racial resistances that were resilient in hunting, these races often came with either a balance or eq bonus, or other crucial drawbacks. They cou…
@Barrin: I can sympathise with the position of people who have no access to the forums, I've stated all along I'm available through both PM's here and in game mess…
The old bonuses were also measured by having drawbacks. If we wanted to cover all previous bonuses as perks, we would have had to retain maluses, which is something we didn't and still don't want to do. Ultimately a lot of fat was cut and it allowe…
There are points where coding limitations and game balance both factor in, certain factors are either not viable or counter productive.
Natural areas are still natural, even if they are corrupted by an external force, there is still the v…
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I believe I've said before the price of a race doesn't determine how I balance it. The fact that the races are credit races, regardless of the cost, allowed for unique perks, damage shift on turrets being a prime example. We wer…
Paid races already have access to perks that simply would not exist on any other race and are only justified by the fact they are gated behind a paid race.
That is as much of an advantage as we will give to Finks, Gnomes and any other rac…
Some natural areas are considered burning. There's a point where the thematic clashes with the mechanics and some smaller sights have to be overlooked.
OWN already has two terrain effects that cancel each other out, allowing third parties…