We won't be increasing the speed, while this was enjoyable to the individual, constant feedback of people finding a lack of places to engage due to most areas being cleared out quickly meant that it wasn't fun for everyone.
While there's a level of well laid theorycraft here, we've been careful throughout this implementation to not knee-jerk nerf things based on potential. If it becomes a pandemic issue, we'll look at it. But we'll also take into account how soon the p…
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Truthfully level 1-24 players don't need flight, new players will be busy exploring Newton and veteran players will hit 25 so quickly they'll not notice it missing.
The problem is the alternative heavy affliction is to give Tae'dae a stun on demand, and that's something I'm not comfortable with, or removing the affliction and thus the requirement from the instakill entirely, and I'm not keen on having a no requ…
I'll clarify it all now before people get misconceptions on tidbits.
Bearhug previously did such minor damage, when the overhaul came around it was an opportunity to give it value. At the time of design (and bearhug v2.0's coding) we were…
We still haven't rolled out the overhaul version of armour and weapons.
Also just random bit of information, previously Kephera and Illithoid gained a +1 to int/dex and con before for having Zenobia or Cthoglogg up. All three, …
It's not intended to be a mystery, it's simply a case of giving players too much information leads to a hand holding environment. Going through the list, you are able to reach 8/10 in your non primary vitals and 10/10 in your primary vital without t…
Neither. You're not looking at all the available bonuses to players, what is listed above were specific skills that were converted to the new system, and individual blessings from karma and domoths that weren't previously added.
So long as each class is able to max out its preferred vital type* and that we haven't created any 13/13 across the board scenarios, then that's the focus.
Having people only reach /7 or /8 (before artifacts) in non primary vitals is a si…
By magical, it means all non-physical. So fire/cold/psychic etc.
There is an understandable confusion between magic damage and magical damage, hopefully there is consistency in the writing to differentiate between the two. Though that's a…
I don't get the point of that question, warriors should come out with the most health, mages/druids and guardians/wiccans with the most mana, bards with the most ego and monks with a healthy mix of all three.
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I'll relook at the help file and clarify, but if people are misunderstanding it to work with things that aren't performances, such as attitudes, that's an error on their part.
Should note there are some bonuses that aren't listed here because they weren't skill or specific blessing related, and were already covered. This involves most generic H/M/E blessings, a few that have higher /numerical cap values.
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It's not related to Magnagora as such, but goes back to the Elder Wars books, the trait is a very low scale version of the power of consumption Orlachmar gained after being healed* with Fain's elixir. The use of the word g…
That's actually a throwback to the old system, where Faeling only had stat changes for being in Glomdoring guilds, and Elfen in Serenwilde ones. Each organisation has a specific race, which manifests itself in multiple mechanics in the game's system…
We are going off topic on this, I do recommend creating a thread to discuss overhaul artifacts elsewhere for those who wish to continue that discussion.
On topic, we're currently converting all the racial help files. Over half have …
Actually we released last night, a couple have bugs that have been reported that will be addressed ASAP, and I believe one is needing to be re-implimented, but the Demi tier is certainly out.