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Baelor

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Baelor
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  • Aha. In that case I refer you to http://forums.lusternia.com/discussion/1860/phase-ii-buff-overhaul/p1 which should explain how the new mechanics for …
  • Actually your original question was valid. We will address herefete and platters when we address domoth blessings and karma blessings. Unsure what you mean by resistance notation though.
  • (Quote) No. It'll increase the size of your ego pool. Influence speed was tied to your charisma stat, which is going.
  • That's correct. Humans in a commune aren't suddenly going to gain natural bonuses for being in woodland areas, or natural areas.

    Humans in Gaudiguch aren't going to gain bonuses for walking through burning terrain, or humans in Celest goi…
  • When it's ready™





    16/24 races are done. Technically two others are as well, but a couple of details need finalising first. The remainder are just waiting for their tier 4/5 perks to be coded in.

    Ob…
  • (Quote)
    The idea of humans is that they're without any real specialisation (the only reason the healer variable was put in is because their tier is made irrelevant by abilities within the healing skillset) That they can slot into …
  • Those are brilliant @Qistrel, thank you!

    I'll probably have to check that we won't get a lawsuit from Forgotten Realms, but I'll certainly make use of …
  • I'll note here that the Envoys have not had any influence in the decision making process during this, that hasn't been offered to all players in this thread. While there has been discussion on the Envoy aether (which I'm privy to and have a function…
  • (Quote) I'd considered this already for when we change over the help files. I can't make promises, there's an awful lot of perks to name, but it's something I'd really like to do.
  • Indeed. Trill benefit from being in the sky, a naturally cloudy terrain, the same way Merian will benefit underwater.
  • Apologies I've not been able to reply sooner to this.

    Firstly, as noted, this system is currently being implemented and coded. Sweeping changes at this point are extremely unlikely to happen. This isn't because we're refusing to take feed…
  • The following areas constitute as natural: Forest, Desert, River, Mountains, Tundra, Ocean, Freshwater, Deep Ocean, Vast Ocean, Trees, Volcanic, Beach, Grasslands, Natural underground, Hills, Valley, Swamp, Jungle, Garden, Reef, Polar, Wetlands, Clo…
  • I'm aware of that, however, as previously stated, we're also limited by what the code can and can't do.

    You're not suggesting anything here I haven't already enquired about. Like I said, if I have any more on this I'll let you know.
  • Trackers are actually given a bit of a short stick on this, it's hard to explain but from the discussions in Roark this may be a code limitation issue. If we add trackers we're extending the org terrain bonus to non org Faeling/Elfen Knights, wherea…
  • Alright, couple of updates for various questions.

    Lucidian's OVERCHARGE is a 2 second reduction from their normal regeneration. At base this is 10 seconds down from 12, at max discipline this is 6 seconds down from 8.


    I a…
  • I'll need to double check on this, but I do believe they both count as forest environments.
  • Faeling bonus won't work in Hartstone affected areas, unless they're normally areas that the Faeling bonus would work in. The same, but reversed for Wyrd, applies to Elfen. So for example if there was a fight in a village (which are usually consider…
  • Forest is a a coded terrain type, much like JUNGLE is or URBAN.

    Elfen also get their bonuses in Sylvan whereas Faelings get theirs in Wyrd. The tooltip doesn't reflect this, but that's already how it's coded.
  • If it's an attack that uses balance (or equilibrium) to deal direct damage (health mana or ego) to another player, it'll proc Fire/Poison breath or Enrage SWING.

    So it won't proc off non damaging attacks such as razing, or black notes, or…
  • I realise what I'm about to say will be very unpopular, but I hope the logic behind it is understandable.

    The discussion of the actual worthwhile credit value of the Fink/Gnome artifact, while a valid topic, isn't appropriate here. That a…
  • Finks and Gnomes are already niche races designed around Aetherspace with their respective racial bonuses in the live game.

    Finks currently have very low intellect, this is because of their high strength/dex value, a pattern seen i…
  • Not by design intent, no.
  • While CARRY has certainly immense strength in groups, it's weaker in small skirmishes and questionable in use in a one on one scenario. There's no skills that will be universally amazing in every degree. The closest exception would be the Humans, wh…
  • It's AoE on command, yes.
  • BEARHUG already has a unique deathsight in the game.

    Kephera will take damage as normal should they hit zero ego, soon as they have ego again, theyll continue to convert. We're not going to force burnout on a non toggleable ability that d…
  • It's still bound to the laws of perfect fifth the same way tackle is. You can't tackle the bard out with you if you're p5'd, someone else can do it for you, but you can't do it yourself.
  • The four tiers are 0, 25, 50, Demigod and the fifth tier which players have referred to as Demigod+


    It will unlock the demigod perk for those not a demigod, as to unlocking it normally, there was a post on the previous page that upd…
  • Just a small update, but I thought it might be of interest to some of you.

    With the release of this no-stat system will be an artifact which will be released when it's deployed (price to be determined by Estarra.) The artifact will increa…
  • There is a retained difference in gender, it manifests itself at two stages.

    At the tier 5 perks (or Demi+ as they're being referred to) it acts differently for males and females.

    Also there are unique perks for Zenobia and Cth…
  • (Quote) No. It's 1% per 10 seconds per level.