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Baelor

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Baelor
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  • There's a lot of outlying stats that have these effects, domoth and karma blessings also spring to mind.

    Some of these were rolled into H/M/E bonuses instead for being invested in the skill tree, for the way astrology works to boost/affli…
  • (Quote)
    This is correct. The affliction will be likely similar to crushed chest/collapse lung esque effects that are being discussed in the warrior overhaul, which will prevent smoking. Whatever it ends up being called in the end,…
  • (Quote) You've been given a number that is neither confirmed nor put through internal review, I suggest you discard it.

    The envoys were given insight into the design process on the grounds that they weren't going to be puttin…
  • I will point out there is a precedent, the Hyfae are a divinus resistant, excoro vulnerable race.
  • Discussion has shifted to here. But to give your question the answer, it is more probable than not that we are. It's not set in stone, but …
  • How about collapsed lung, it's applicable through both physical trauma and internal sickness?
  • Current envoy reports are dealing with the overhaul and assisting us in cleaning up remnants of the old system and converting it to the new one.

    If there are outliers, or balancing factors that adjusted poorly (or became too strong) this …
  • Apologies @Steingrim but we want to continue to roll the overhaul out at a frequent pace. While we cannot poll every individual member of the community, the fee…
  • (Quote) There's internal proposals but nothing that we can release public details on at this time.
  • (Quote) This is already covered in the H/M/E bonuses granted by certain skill sets, so they'll have a larger ego pool to work from.

    I don't believe there are any plans to make X class better at Y directly, although Bards will …
  • (Quote) They don't currently have one.


    There will be no stats, which means current abilities that use stats as a modifer, such as magical attacks, influencing, debating etc, will be normalised.


    Things that current…
  • The final version of the proposal has been submitted, the coding team is currently looking it over and unless they forsee any problems it'll be finalised and implemented as soon as possible.

    I'd like to thank everyone for their discussion…
  • Small update: The last notes had a typo, EMBRACE DEATH is 5/8 down from 6/8, not 5/10 down from 6/10.
  • The offerings mini perk was suggested by Viynain for the above reasons, it seemed to be a good fit thematically (reverence to Urlach and death) so I went with it with the idea the increase would be less than an offerings tattoo.

    There are…
  • Balance recovery will be quicker with Breath of Dracnoris, should make that clearer. It'll be faster than using an ignite.

    The offerings bonus was going to be in the low region considering it's only a tier 3, somewhere between a 5-10% bon…
  • Undecided on that yet, it's possible that we'll reuse adjectives or simply retain them as they are with no actual bonuses other than a shiny racial name variant.

    For now my focus is getting the mechanics in place so the system can be impl…
  • Alright, thank you for the fast replies, I'll go through them below with any adjustments announced in each note.
    • There have been concerns about the strength of Embrace Death, changed to 1/8 at 90% with an additional level per 20% (up from 15…
  • BARKTOUCH could get added to the -wood skillsets, as for line changes, that's not the point of this, you'd have to petition that separately.
  • (Quote) Giving this a reply purely so it doesn't feel ignored.

    Right now my primary focus in this overhaul is getting through the main goals of it, between the racial/buff rebalance and knighthood/internal affliction changes and other n…
  • I think he was referring to the tier 3 regen that org races get on their terrain type, using the term levels with regards to perks is confusing.


    Looking to wrap up here, there's been talk of introducing a light bonus to weapon races…
  • Yes to both.
  • (Quote) And I missed adding it to -woods. I'll be doing that later.
  • The demigod and artifact traits are thematically and mechanically linked into each other, it's like a demigod perk + level. Tier four aren't designed to suck because they get amazing at tier 5. But they have a theme that remains because the tier 5 i…
  • (Quote) No. That was just listing the criteria for what counts as an attack that can proc the racial.
  • Any direct attack that does damage, treat it as you would current offensive damage procs.

    It won't be proccing on bleeds or passives such as melds. It's an ability that takes up the Dracnari/Viscanti's balance that deals damage to their v…
  • Can't go into regen levels at this point.

    The change to -wood 2nd perk was due to the fact in the current modified system it didn't exist at all. So it was moved to a low perk tier, replacing resistances.

    If there's an all arou…
  • Going over feedback from the last couple of days, addressing some of the weaker traits, balancing out a couple of others and fixing some of the parities to split damage.

    We'll be going ahead with the four level system with a fifth unlocke…
  • Originally that was the plan, RE Dwarves. It was designed to be adjustable to all/racial depending on overall balance arc.

    Slip and roll's starting point is being contort and somersault with a different name. Again, numbers are adjustable…
  • (Quote) The concept was Finks aren't likeable, but they're conniving and tricky. There has been a bit of discussion on this and I'm looking at alternatives (boost to performances for example)
  • The logic behind it was that Dwarves had the option of being either good warriors, or good bards. When designing the perks I wanted to retain that option where they had an either or.

    While designing the other weapon races I didn't have th…