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This is correct. The affliction will be likely similar to crushed chest/collapse lung esque effects that are being discussed in the warrior overhaul, which will prevent smoking. Whatever it ends up being called in the end,…
Apologies @Steingrim but we want to continue to roll the overhaul out at a frequent pace. While we cannot poll every individual member of the community, the fee…
There will be no stats, which means current abilities that use stats as a modifer, such as magical attacks, influencing, debating etc, will be normalised.
The final version of the proposal has been submitted, the coding team is currently looking it over and unless they forsee any problems it'll be finalised and implemented as soon as possible.
The offerings mini perk was suggested by Viynain for the above reasons, it seemed to be a good fit thematically (reverence to Urlach and death) so I went with it with the idea the increase would be less than an offerings tattoo.
Undecided on that yet, it's possible that we'll reuse adjectives or simply retain them as they are with no actual bonuses other than a shiny racial name variant.
For now my focus is getting the mechanics in place so the system can be impl…
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Giving this a reply purely so it doesn't feel ignored.
Right now my primary focus in this overhaul is getting through the main goals of it, between the racial/buff rebalance and knighthood/internal affliction changes and other n…
The demigod and artifact traits are thematically and mechanically linked into each other, it's like a demigod perk + level. Tier four aren't designed to suck because they get amazing at tier 5. But they have a theme that remains because the tier 5 i…
The change to -wood 2nd perk was due to the fact in the current modified system it didn't exist at all. So it was moved to a low perk tier, replacing resistances.
Going over feedback from the last couple of days, addressing some of the weaker traits, balancing out a couple of others and fixing some of the parities to split damage.
We'll be going ahead with the four level system with a fifth unlocke…
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The concept was Finks aren't likeable, but they're conniving and tricky. There has been a bit of discussion on this and I'm looking at alternatives (boost to performances for example)
The logic behind it was that Dwarves had the option of being either good warriors, or good bards. When designing the perks I wanted to retain that option where they had an either or.
While designing the other weapon races I didn't have th…