So they made it less interactive? On purpose? I mean, I get the happening in pairs thing, that's nice. But having it so mechanical and not player driven is just... ugh.
I love the world you've created. The main reason I still log in, though infrequently, is to learn more about it. My biggest complaint is that I don't feel... like I have any stake in it. The world doesn't need me, but I think of that as a good thing…
Oh, I'd love if I could do that for Ikons too. Set up two gestalts and have practice games against myself. I always feel bad asking @Kistan to come play so I can …
Well, gamers do have a tendency to identify the "optimum" loadout and then various builds with multiple, hot-swappable loadouts go out the window. Still, the idea has merit.
I am not capable of contributing to this effort, I don't know enough. But to your question of "If it's something that players are willing to do in game, why would players be willing to do it out of game?", I might have an answer.
I'm trying to answer Orael's question. That's why I keep going, already knowing that it's ok if I'm not into combat. I'm trying to find reasons for the way I, and many others, feel that the combat is too complex or that I am unable to compete. …
My lack of PvP experience is showing. I was unaware that you could go faster than the system can remove it. I assumed both applying and removing worked off the same balance/equilibrium functions. So we have the system automating defense, but we…
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I'm still having problems understanding. Mainly the highlighted paragraph. What is the point? If the system cures the afflictions you apply, why bother to apply? It's just going to be cured out automatically. What is the point of a sy…
It is complexity that then cancels itself out. What is the point? Its complexity (that simplifies itself) makes me think I'm missing something. What is it?
I hope the mining thing wasn't all you got out of that. I really think the interdependency is the bigger issue. For the most part, PvPers don't need non-PvPers. Or, at least, that's the way it feels. That needs to be addressed.
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You aren't a big fan, but are your players? Isn't that more important? I can tell you, that is what keeps me playing games. It's pretty much my favorite thing to do in many games, including FFXIV, which I currently play more than Lust…
I don't think that's what they're saying, Xenthos. I believe they are talking about a combination of the two. Make everything sold in the same way. They want shops where everyone is capable of having one, and everything is able to have buy or sell o…