I noticed that my value didn't go -up- with the retirement values of the new knighthood stuff, which I'd think that's over a thousand credits after a healthy halving. Also, I really hope they take dingbats into account because they've been directly …
Only thing I have on me are bound artifacts and Ha'tak. My other manse will stay there as a hideaway for those few lucky enough to be considered an ally at this juncture. I'm sure no one wants to drop $1k on a manse though.
Looks like I'm taking the hit. World's most audible sigh at IRE right now. Just sayin'. Dingbats aren't taken into account and I have almost every dingbat item >_< Everything's off the market.
I could still technically do that. I'd have 32k Retirement credits between those two toons. And I'm only level 80, which is poopy anyway. Now I'm thinking.
I'm unhappy that it has to go to another noob. I have a half-developed character that I'd rather pump up further in another IRE. He's already worth 22k but Lusty is the cheapest IRE out there before resistances/damages took the y/x platform.
Also; Ha'tak is technically for sale. Fully loaded sans a dock. Some 46k hull. Not as big as a couple other ships, but that may not matter to some. Spent over 10k credits on her, selling her for 3k Achaean.
Also since reasons, I'm willing to trade in my own artifacts to buff a ship/manse as well. If need-be. That's 22k credits and lord knows how many dingers that could buff your manse/ships!
Current rate of wondergems is 2.5:1 for direct purchases of credits (40 RL credits per gem instead of the 100. This takes into account the current 30% bonus.) Rate to change when credit promotion stops.
Work has me by the wondergems right now and I can only be on with the webclient, so Achaea's autohealing is a bit more comprehensive. Haven't really enjoyed life in Lusty for a while regardless.
Just sayin, but carribean cruises go out of NOLA, Galveston, Houston or FtL. Depends on the cruiseline, when you want to leave, and how long you want the cruise to be. My favourite line is Norwegian.
Regardless, I'm who Arcanis is comparing damage to. The sad part is now I do as much damage with a runed up almost-max-damage axe as I do with annihilate, but over a full second faster and with more kill options.
If nothing else I did notice taurian's enrage does proc a warrior aff if the random limb it strikes has enough wounds. That in itself is major if you've made any light to moderate headway on a foe.
Well thing is, warriors shouldn't be doing much damage at all, even with damage weapons. That was nerfed ages ago because that was the route warriors with runes went since you could do 900+ per swing with a broadsword. Now with my axe I'm doing high…
Well I noticed that warrior damage went way up (after a very short stint of being halved). If I fully arty a damage-based weapon, I'll do roughly 1200 per hit every couple of second if I leave speed at 220. I just think people aren't getting the sam…
And before people state that everyone has access to truefavours, no they don't. I've only been given 3 favours ever and two of those were the time I was in Mysrai's order having offered billions of essence. The third was Nocht for some reason truefa…
@Baelor when you say with themselves, do you mean sipping multiples of the same? or you mean I can't just drink kiwi/golden/argle/pizzazz all at once anymore?
I'm concerned then about the vast amounts of the special brews I have (argleblaster and fruitpizzazz). Hoping I get some sort of conversion to something significant post-overhaul. I specifically bought curios one at a time to hoard the suckers.
@Baelor what about the old drunk buffs? Amberbeer and dwarf's old native inebriation should be showing up then. In some manner. That was my concern. I think beers/…
Exactly, @Synkarin . Resistances from being drunk as dwarf should've boosted, even without Amberbeer. Dwarf inebriation wasn't even showing, just amberbeer for 1…