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Chogan

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Chogan
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  • Side note: Ciaran here, I still haunt the forums even though they've sadly been replaced by discord these days. Reading/discussing ideas on forums is soooo much better than on discord! **shakefish**

    There are so many angles to address the…
  • (Quote)
    This is one of the biggest problems with the envoy system. Anyone can come along and pop-off with their opinion and the expectation is that you have to prove every reason why they're wrong. The amount of effort that it take…
  • TLDR: It's good design to have one or more skills in Celestialism that depend on the tertiary skill chosen. It will then allow the admin to buff one tert without impacting the others. This should make balancing across different specializations far e…
  • Afrit I think you're overestimating how much of an ally-oop this mechanic will be for dreamweavers etc. The ego damage will be applied when the stun ends, which after 4s should mean they're likely back on balance/eq/sip balance, and quite possibly s…
  • (Quote) If you would care to outline how any of the mentioned kill paths (aside from meteor, which is actually viable but is indoors gated) are supposed to actually be pulled off?

    Perhaps a teachable moment for you, soulless is ext…
  • It seems a little early to be beating the drum for a nerf before we even see what sort of numbers the Celestines can produce with regards to ego drain and holyfire building.

    I do like the idea of holyfire working more similarly to deathma…
  • An alternate proposal:
    • Remove the combat relevant trans skills and unlock all trades. 
    • Give all the tradeskills an active skill that that lets them bless other players (Perhaps a bonus to aligned class/tradeskills ie. …
  • Alternative proposal:

    • Remove class lock for tradeskills.
    • Add in a 'proficiency' meter called something like *Merchantry*. This meter goes up when you sell items crafted/harvested by you to other players via a sh…
  • Yeah this is simply a good idea. Dead looking game is big bad for attracting/retaining new players.
  • (Quote)
    I don't want to drag this too far off topic but wargames would just treat teammates as allies and all others as enemies, and FFA would treat all as enemies.

    You wouldn't want to hit your allies wi…
  • Remove enemy lists, make all enemy-wide effects automatically hit everyone that's not a member of your city. Likewise ally effects only hit city members.

    It would be a mechanically relatively small change (hopef…
  • Overall reasonable goals:

    Implement more things like aethertraders to give people a PvE avenue for their tradeskills to create profits as well as be a comm sink. Lusternia is too low pop to support a thriving economy simply between player…
  • I can't strongly recommend putting a lot of effort into rebuilding your alliance PvP capabilities, because it is time intensive, emotionally draining, and after your hard work and investment seems to pay off, the admin has shown a willingness t…
  • Care to point out anything you find to be inaccurate, or is it reality that you are upset with Kethaera?
  • If you're looking for balance you're coming to the wrong place.

    Try to enjoy the underdog role and become the leader/moral support that your alliance needs.

    But don't expect or hope for things to go your way. Enjoy the struggle…