Side note: Ciaran here, I still haunt the forums even though they've sadly been replaced by discord these days. Reading/discussing ideas on forums is soooo much better than on discord! **shakefish**
This is one of the biggest problems with the envoy system. Anyone can come along and pop-off with their opinion and the expectation is that you have to prove every reason why they're wrong. The amount of effort that it take…
TLDR: It's good design to have one or more skills in Celestialism that depend on the tertiary skill chosen. It will then allow the admin to buff one tert without impacting the others. This should make balancing across different specializations far e…
Afrit I think you're overestimating how much of an ally-oop this mechanic will be for dreamweavers etc. The ego damage will be applied when the stun ends, which after 4s should mean they're likely back on balance/eq/sip balance, and quite possibly s…
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If you would care to outline how any of the mentioned kill paths (aside from meteor, which is actually viable but is indoors gated) are supposed to actually be pulled off?
Perhaps a teachable moment for you, soulless is ext…
It seems a little early to be beating the drum for a nerf before we even see what sort of numbers the Celestines can produce with regards to ego drain and holyfire building.
I do like the idea of holyfire working more similarly to deathma…
Add in a 'proficiency' meter called something like *Merchantry*. This meter goes up when you sell items crafted/harvested by you to other players via a sh…
I don't want to drag this too far off topic but wargames would just treat teammates as allies and all others as enemies, and FFA would treat all as enemies.
Remove enemy lists, make all enemy-wide effects automatically hit everyone that's not a member of your city. Likewise ally effects only hit city members.
It would be a mechanically relatively small change (hopef…
Implement more things like aethertraders to give people a PvE avenue for their tradeskills to create profits as well as be a comm sink. Lusternia is too low pop to support a thriving economy simply between player…
I can't strongly recommend putting a lot of effort into rebuilding your alliance PvP capabilities, because it is time intensive, emotionally draining, and after your hard work and investment seems to pay off, the admin has shown a willingness t…