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Glom's blurb is pretty sinister and dark sounding, and by contrast, Seren's had a "Disney Forest" kind of sound (by contrast, and by the description given).
I actually had a nice time there when I started out. Nobody was in…
I don't know how much I like a 2 org solution. It feels like we have even less of a choice (that if we don't like one org, then we would have to go to the other)
I meant, like how doing a lot of vermin quests will give you a probability to get the cheese curio, can something like that be introduced? (It can be a small chance so it would still be viable to purchase them)
Firstly, I really appreciate the new plan to introduce more comms into the list.
This would bring down the cost of salt, I think, although not by a whole lot. And all the comms suggested are also relatively rare to get (as far as I know) …
I guess why this topic is my hill to die on is because I expressed the opinion that the new aether trading system has led to soaring of salt prices to the point where it's affecting cooks, and, of all the solutions proposed, the one the admin respon…
But how many days will that take? I would be down with it just to see if spices price will skyrocket or not, if, if it did skyrocket, then immediately it will be changed to no comm usage. But realistically, it won't and it will take more days of dis…
I don't want to keep it as salt. The salt situation is pretty bad. I just don't trust that the spices solution will turn out well (although I will concede that it's better than salt)
No comm usage/ all failure comms/ easily procurable com…
Okay, fair. But only you and other herbalists get them. Others have to buy them. With how the price of salt skyrocketed (we don't use salt that much for cooking, just that some of my recent designs use them), and how we use spices for pretty much an…
No, I haven't tried out herbalism, and probably won't, because I like cooking too much and right now I'd rather spend credits on something else than another trade skill.
Instead of making it spices only (I agree spices will be better tha…
I might go for option 2 as well. But none of the original 3 orgs fit this character, and, tbh, this is kind of a dumb character, so maybe a reroll is good
Would it be a good idea to keep the old orgs as "provinces" of the new merged org and just delete the classes of one of the org? That way, if in future they can be brought back, you can just split them again
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This only works for the case of three new orgs being created (I like Aramel's idea). I don't really see the incentive for players to come back if they learned that three orgs were deleted while three of the old ones remain as is.
4 orgs also give players more choices (or feel like there's more choices). Three orgs just seems like too limited of options available, to me personally. (Also, personally, I'd rather have the 3 orgs that are suggested to go dormant stay active whil…
On a more serious note, it wouldn't be a problem if salt (or the commodity used in place of salt in future) is easily able to be generated or not locked to one profession. I wouldn't mind grinding a bit for salt or any other commodity, as long as I'…
I'd just like to put it out there that I've stopped accepting payment in gold coins and started accepting them in salt instead. I even received a down payment of 200 salts yesterday, which is worth …
Sigh, I asked for a way to solve the shortage of salt so that I can use salt for cooking, and the solution for that is to drive the price of spices up (that is used in cooking even more frequently).