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Daganev

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Daganev
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  • It's a math question really. If someone just focuses on keeping chest wounds healed and parry, can they avoid death, or are the other attacks doing enough damage that if they only focus on preventing eviscerate, they will end up dying to damage or …
  • I understand that Blademasters are intended to use poisons and afflictions, but is a 1v1 Damage kill intended to be a strategy as well?

    I notice there are afflictions for sensitivity and sickness, which would seem to help with a…
  • (Quote) And apply balance is 2 seconds?

    Just trying to figure out how complicated the curing coding needs to be.
  • Also, out of curiosity since I can't test for a while, how long is the cure delay at each level?
  • Very exciting. However you left out how weapons are supposed to work. Should we notice different wounding or damage based on weapon stats?

    Also, is rebounding still intended to exist?
  • @Baelor I appreciate what you have done and what you have been doing, but we have different definitions of what it means to be " better off".

    For me, …
  • Yes indeed, what would I know having only been playing a tae dae for nearly 10 years off and on.
    I warned of a potential problem, it happened, and you are continuing to find any excuse to pretend it didn't.

    Here I am telling you tha…
  • (Quote) I guess no matter how much evidence is in front of a person's face, people will believe what they want to believe.  I can't tell if you honestly believe that the difference was only 2 str, or if you are using 2str as a shorthand…
  • (Quote) Well, it would have been nice if people believed me when I brought it up before the changes.  :( There were situa…
  • (Quote)  Tell him that he needs a faster weapon since he is not hitting as hard as he used to.  Tae'dae no longer hit harder than other races, and are also no longer slower than other races.   The warrior overhaul isn't complete yet, so…
  • (Quote) I put some basic ideas in the spreadsheet.  I was told they were looked at but given no other comment, and then heard that it was impossible to do what I was suggesting to be done. (add a perk at level 75 to give more variety an…
  • (Quote) @Niina  If they are asking about bearhug... they won't do any damage with bearhug until level 100.  

    As for stats, it might be easie…
  • It's obviously true that the mechanics do not defined a race. At the same time, there is no reason for a race to have any perks at all.

    However once you decide to maintain perks, it would have been nice if those perks matched the flavor i…
  • (Quote) You are too focused on the actual mechanics to understand what I am saying.  To a person looking at the help files, who doesn't know the formulas used:  1/10 = 1 out of 10 possible bonuses = 0.1  2/10 = 2 buffs out of 10 possibl…
  • (Quote) And you are refusing to listen to our point of view as well. I'm not sure if it's on purpose or not, but talking to walls is not fun. The degree of impact of the perk is less important than the image evoked by that perk.

    I s…
  • (Quote) Again, a false dichotomy.

    Just to give an example, in D&D it used to be that races got bonuses and malus to their stats. Things evolved over time and by D&D 4, there were only bonuses, each race got the same b…
  • (Quote) And that all could have been done while keeping the perks related to races, consistent with the mechanical perks of races pre change.  Its not like the perks themselves can't be altered to be more reflective of what the mechanic…
  • This was a problem with the race changes in general.  People who prefer the mechanics to reflect the RP really lost out.

    Its a thing that people are strangely being very dismissive of here.

    Here is an example from a WoW forum o…
  • (Quote) Might be better to have it do something like double damage.
  • (Quote) Interesting, whats the suggested trigger to use to call firstaid while bashing? ("you have been afflicted with" ?) I thought it was only useful in emergencies to learn the cures.

    Also, where can I do charity…
  • (Quote) Aeon is a "problem" by itself, for coding systems.
  • (Quote) It's simple really. I don't have triggers Set up on the html client for dealing with all the various afflictions. When I have the time to be using my computer with mudlet, I prefer to bash. It's as you say much less boring.

    Ho…
  • I have three options at this point.
    Be bored.
    Go do something else with my time.
    Let those who can do something about it, know that I'm bored and make suggestions, to make it better.

    I'm happy that you think its ju…
  • (Quote) As someone who bashed to level 90, then had a new life style and new gaming habits, and now spends short amounts of time playing before they have to log out and go do other things... I have a different opinion about how the spee…
  • (Quote) Pretty much sums it up.
    The other option I was thinking of was that along with the delayed balance recovery, each action also locks all your balances. But I think at that point you create another system re-coding beast, so …
  • (Quote) One has the effect of boring me, the other doesn't.  I don't consider those equal.
  • (Quote) Don't confuse the removal of boredom with the addition of excitement.
    Its a question of how often I need to be involved (i.e. move to the new room).
  • If there is a concern about influencing giving too much xp, then the xp should be lowered, rather than making it slower (i.e. more boring)
  • Having influenced for a bit now, I can honestly say that influencing is way too slow.  Could the base speed be 3 seconds instead of 4? And maybe make the base stat equivlient to an 18 instead of a 16?

    Actually, I just realized t…
  • Can you explain to me why the following is incorrect?

    "The queue system that is created by Aeon, has two purposes.  1. To make it difficult for the target to respond to a changing situation, and 2. To delay curing to such a degr…