Against my better judgment, I went through each race and put the perks I thought they should have. (Assuming specalizations and demipowers get balanced out by other player input) Maybe now people will finally get what I was saying...
If you got it, you would understand why what they are arguing (i.e. making the obvious point that speed being equalized is better for balance of the game, and makes all races more equally attractive.) misses the point, and demonstrates not getting i…
Tae'dae will become more playable for non-warriors. For warriors, they are exchanging extra damage for more speed.* However, since all races will now have the same speed and damage output, it doesn't even matter anymore. No reason to pick tae'dae…
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Firstly, switching to a bard costs me a lot more than switching races. However I get much more from being Loboshigaru or Furrikin (but I like super uber health regen better for bashing... But then again, by the time I'm a demigod, I may …
I'd love to comment, but I've been dissuaded not to. I really wouldn't even know where to begin, without doing a bunch of work and then just being told "nope", without further discussion.
Seems like some mechanic where you kill high ranking people and the more champions and security members are around, the more points you get, which leads to your spiritual npcs going on fun taunting or getting cool halos might work. I.e. if Glomdor…
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All the suggestions which involve making deaths more costly, aren't addressing the perceived issue here. The stated problem is not too much raiding, but rather raiding when there is nobody interesting to fight back or defend.
I would love to be able to add a level 75 slot, give every race a race defining util power of distinction at level 25 or even level 1(if lvl 75 is not an option) , and then have that power boosted in some way at demigod level. I keep getting st…
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I'm thinking of the races thematically, rather than the power of the actual abilities. Faelings, Mugwump lose their speed bonuses, though Aslarans retain it with a celerity buff.
Tae'dae have the second highest charisma score in the game. This means they have a quick influencing ability compared to most other races. So they most definitely do get a nice perk to influencing.
What I'm confused about is the numbers. There are 15 wound slots for both cutting and blunt.(30 total?) Are we being asked to come up with 10 afflictions for those 15/30 slots (And which slots they use will be the only difference between specializ…
Are people commenting about races as they are now, or based on the proposal that Estarra wrote, and the conversation afterwards? Its getting hard to tell.
Interesting (in a good way) but why did you decide to make it so that you either heal a wound or an affliction rather than just curing the wound and when it go down a level, it cures the affliction?