Hi I just wanted to clarify how the buffs will work to some extent.
As I understand it each guild will pick each project. Will the buffs be org wide once the project is completed or are we talking about the buffs being for each guild only?
Ya that's the point i was saying about. Your suggestion encourages that which isn't really much difference to how we have it now and kinda won't make the numbers fight much of a difference.
It's a team of 4 people hitting you with their prime attacks and 4 people hitting you with aoe vs a team of four people hitting you with their prime attacks right?
Sure it sounds like you maybe don't know the main uses behind the featherweight charm shango. Its main use isn't really for hit and run tactics as you describe.
The main strength of it is being used in groups to avoid kill set ups that th…
A four person monk team is as scary to fight as a four bard team to me. With a balanced team on my side I'd be much much more scared of a four monk team than a four bard team. Both are very potent right now. I'd be way more scared of an eight monk t…
Yea being able to engulf corpses at a loss is still an amazing way to generate esteem as it is. I was even happy with how much esteem it generated before it got buffed.
I just had a look back over the war tournaments since 2016 and it looks like in the finalist rounds the majority of people in it had both noses and charms.
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I do recognise that the nose is a way more powerful artifact for group combat and I guess it is more common for people to buy it before the charm.
The featherweight charm has become like the Nose. Its something that's become part of standard combat now days. I agree that a total free removal of all rooting is too much but being able to reduce your rooting is as much a part of standard combat a…