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Deichtine

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Deichtine
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  • (Quote)
    Its comparable to bleeding as building plague, demon and death marks does increasing damage and mana drain,
  • (Quote)
    It isn't arbitary because being at over 20dmark is akin to being at massive insanity or massive timewarp. Its instant kill level.
  • (Quote)
    All dust afflictions will help build deathmarks yes. Its similar to how insanity or timewarp work in that you cure less of it when curing other afflictions. 
  • Kalnid said:
    How many dust affs do I have to stack to kill someone?


    Enough to build to 20 dmark.
  • (Quote)
    Deathmark is a kill strategy because it facilitates crux/sac.
  • (Quote)
    Exactly its very unlikely anyone with any experience is just going to sit there and take it. Most people will move or use their skills to not die.
  • @Innon


    You told me the original reason you left the game was because of the negativity on discord. 
  • (Quote)
    Bards, mages, warriors, monks and guardians can all contribute to mags group synergy. 
  • (Quote)
    I was pointing out to Saz he was incorrect about Mag not having synergy at all. His quote was

    ```Celest, correct me if I'm wrong, has no org-wide synergy focus that every single class can contribute to.
    Neither d…
  • (Quote)  Oh no I didn't quote that because its sort of wrong a bit. While I do agree that if you have three unhindered people focusing on you and you stand there and do nothing yes you will die. But if you defend and move correctly you can st…
  • Not at all but nothing stands in a vacuum. If you are looking at how good somethings synergy is and you compare it to another org and they have very similar synergy then its a good way to see the game standard.

    As to it being a major poin…
  • (Quote)
    One of the major points in the thread was comparing the synergy of the orgs. It seems prudent to correct the errors the original poster has posted in regards to that and how they failed to notice synergy in the other orgs.
  • (Quote)
    That's an easy one to answer. You stack dust afflictions. Stacking dust causes deathmark to cure slower. I'm always happy to give combat advice to people.


  • Celest probally has the worst synergy in the game for sure.

    Mags got great synergy with deathmark building and dust stacking. Lots of their classes do good dust and plauge affs whichs builds into their crux kill and their bards damag…
  • Mag has very good group synergy with plague affs, dust aff stacking and deathmark building. If you do a similar review of mag skills you'll see that.
  • (Quote)
    Running has hinders and counters to make this not so.  Like we talked about early vs a runner you have a lot of tools to actively hinder them while chasing.
  • (Quote)
    Oh sorry I thought we'd covered that.

    To sort of summarise the past posts then it gives instant tracking to classes that don't normally have it.  Classes who's main counter is to run from for a short length of time ha…
  • (Quote)
    And people are leaving the game due to the negativity expressed by their allies. This thread isn't about it Maligorn. Please stop trying to disrail it.
  • (Quote)
    We went though the reasons for it a fair bit. Not sure what your asking?
  • To me its a case of either a skill is considered vital for combat and thus everyone should have access to it without an artifact gate.

    Or its not considered vital and in that case get rid of the artifact and leave scent as a class skill.
  • If the admin think scent is a vital skill everyone should have then remove the artifact and put scent in as a common skill.


  • I think it kind of keeps boiling down to our player base and how we struggle to have six orgs populated.

    It fluxes and some orgs go up and down but we do almost always seem to have at least 2 orgs being pretty dead population wise.
  • A three way fight sounds great to be honest and I think it would be good if we had the player base for it.

    I don't really think we do though. Similar IRE games that had a three way split tended to cycle between 2 main sides with the third…
  • (Quote)
    That is sort of how the game is currently right now. Group combat is an organised business the side is training planning and working together to make sure their skills are timed with each other and that their afflictions overlap…
  • I think the main issue with noses is this is an artifact review for artifacts that heavily impact the game.

    I can't think of any other artifact than the nose that effects the meta of the game so much. I totally get the push back in that p…
  • (Quote)
    Sort of to put it in a simple way. Its sort of how we can catch people on places like facility and drambue solo as well. You know the maps and you know what way people can run. Most of our bubbles are a pretty good example of it…
  • When you don't have scent like tool you just move around and follow the target as they move. To some extent you have to read the map and do a bit of ground work. The most of the other IRE's don't have an instant track to someone so people just get u…
  • What can I say Neela you are saying that people have been negative to the point that you had to make a new discord for it. That sounds like a great move in the right direction though and again I really hope your efforts at cutting out the negativity…
  • (Quote) That is really good to hear. Having more people being helpful and encouraging after getting rid of a few of the naysayers will really help any org grow for sure. Its nice that you can report this is happening and I look forwards to se…
  • (Quote)
    I like the offering buff idea lycidias put out