I actually wanted to envoy Intensify increasing your chance to apply a poison based on how many affs the person has. Instead of it increasing damage based on affs, because blademaster is not a damage spec it is an affliction spec
That was the long answer. I found the same things. I even asked ieptix at one point to look into those things actually functioning, but never got a response.
Hunting/Tracking has lots of utility yes. In combat you will be the "disarm the traps here! Hurry up! Put a pit north!" guy. If you can handle that, then tracking is great. If you get tired of people telling you to do what you already are doing, but…
Nightkiss and Moon equivalent are still pre-overhaul and probably need to be brought into the buff system when @Iosai does her post-overhaul catchup. I would sugges…
Unless you really enjoy people on your side screaming at you to deal with pits(tracking is pits and the occasional springtrap. They could delete the entire skillset other than those two and nobody would realise), do not go tracking. Your life will r…
I am completely against freezing manses. I generally have 100,000 gold on me at any given time. The idea that I should have to pay for my manse, after already paying for my manse, because some people hoard over 30million gold is absurd and just puni…
The only thing I complained about, and Calor and I paid out of personal gold and did not see a dime of gold refunded (I even informed the Serenwilde leadership about it), was that 30 people were in the room until it was said "You have to give us gol…
I have no problem with the dust - goop. It's not like people will be generating dust fast enough to buy all the artifacts. You could even put diminishing returns on people with 10000000000 maps so they can't abuse the system. There are plenty of way…
I also think all shrine powers should cost gold. Make personal powers be bought with less karma/more personal gold and the gold goes into the Order's coffers to finance the big powers which cost gold. It doesn't remove it from the game until you use…
Not to mention you are punishing people for selling credits.. just calling it 'tax' in general is a bad idea. Nobody looks at taxes as a good thing.. unless! you mean it is a tax refund!! We get 1000/gold per credit as a tax refund! >.>
I don't really like the transfer tax to be honest. It just means I will stop helping newbies with giving them credits, since that is the majority of my transfers.
Woman orders vegetarian pizza. Delivery man arrives and convinces her sausage is better. Delivery man gets best tip of pizza delivery career. Woman starts ordering pizza more often.
Since the question came up in Serenguard. You can't afflict mobs in Lusternia, like you could in MKO. You have your basic attacks and your shield breakers here for bashing.
I rarely charge for trade services, I might ask them to cover comm costs, but even that is rare. There is no incentive to try and make a living as a tradesperson whatsoever. I blame Aethershops for most of that and the ability to have mulitple trade…
Remove curio gold rubs. Change them to random 30 minute ego/health/mana buffs kinda like the Divine blessings from divine realm mob influencing. (people will just rub when they want a buff, instead of rub rub rub rub to get rid of curios)
Another thing, I don't know to what extent this gold generation was researched, but I have a hard time believing that bashing/influencing were the culprits for people having too much gold.
A thing I noticed in aetolia is every org also has a novice chest, that only novices can take things from. It is filled with armour, weapons, vials, pipes. All the basics a novice needs. Now a novice could abuse it and empty the chest, but it seems…
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