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For what it's worth, I have a very similar mindset towards PvP as yourself, @Bairloch. A lot of what you've been saying resonates with my approach…
I can see the logic behind wanting more transparency on comm quests, that makes sense to me. So does getting a direct individual reward for helping the nation.
However, is one of the other goals of this commodity change direction to make …
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I think it's awesome you are demonstrating willingness to try economy-oriented changes, especially ones that are being suggested by the playerbase, @Estarra<…
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I can understand some resistance to having to do extra steps/interact with other systems to get close to the same gold rewards, so your opinion is fair enough.
From my perspective though, the economy in Lusternia seems pret…
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I'm not really sure whether the playerbase generally would like these suggestions about shifting to loot from gold generation (would love feedback from anyone with more economic know-how!), but I've updated my
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Fair enough on dropping the grouping by source. I kind of wanted to add more potential sources of complexity than were immediately necessary (source, variant) so that the system has room to be expanded on later, and can be easily made…
I like it, just the voting part I don't quite understand.
1. Will we be able to vote on as many reports as we like, as often as we like - so the vote is solely on the merits of each individual report? Or are we helping to prioritise the …
I'd quite like to see the occasional NPC-initiated attack (on a small, not nation-threatening scale, maybe that becomes more dangerous/difficult depending on how many players join in). For example: - contracted assassins loose in the city as p…
I know this is kind of resurrecting a very old thread, but I wanted to take up @Estarra 's offer of suggestions for economy changes - and it seemed like this was …
I think there are some amazingly well articulated points here, and I'm impressed by pretty much everyone contributing. I agree with a lot of what's been said - for what that's worth coming from someone who probably isn't giving much insight into the…
@Enya Yep - that's exactly what I mean. Why not use those excellent features to improve the other areas of the Lusternia economy that are missing them, and at the sa…
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Well, I was more thinking that if shopkeeping is too restrictive and more players should be engaged directly, then something along the lines of an aetherplex market where you can set up a 'stall' without owning any shop, and list up t…
@Xenthos I don't necessarily want to lock anything behind shop ownership. Personally, I'm more than okay with all players being able to buy/sell goods on a common…
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1. I'm actually proposing to add buy orders to shopkeeping - I agree it's a fantastic feature, and I think it should be part of the general economy (again - let's just make buying/selling interfaces consistent across all the different…
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I'm sure there are going to be quirks with a lot of the code - credits/ikons/curios going directly into player inventories is definitely a bit different to just dropping on the ground - but I hope that isn't insurmountable. And I'd ex…
Is there some central resource that explains the function of these artifacts for sale? I don't know if I'm just not finding the right help files, or there's some sort of external wiki I should be consulting.
Thanks to you both! That's a bit disappointing if there's no way to 'save' individual quest completions that are likely to take many hours, but as long as the number of times the honours lines are done per person doesn't get reset, I think I can acc…
With the Epic Quests (particularly Celest's), will progress be saved individually?
As in, if I start lighting beacons during the off hours, I assume any circuits I complete won't take away from someone else's count? I was going to wait, …
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Yeah, sorry, didn't mean to be confusing. IRE or Lusternia's admins weren't behind that, it was just a result of upping my patronage to the Massively site to cover a dedicated stream of my choice for the month. Wasn't much at all in e…