I very much like the idea of adding special org/guild based commodities that, like essence, allow special effects for crafting. I've always felt like some of Lusternian fashion and ddesigning is... samey, with mostly the same overwrought types of fl…
Undercutting can be fixed, but only really by direct intervention like fixing prices. Either admin side or by giving (and overseeing use of) org side tools to do so.
Removing conveniences like aetherplex shopping can slow prices sliding…
There is, for instance, no remaining substantive reason for armor to exist as an object everyone is required to buy. The armor value has become a commodity, with any given set of armor working…
Yes! I'm having a little trouble articulating this right now, but "Balancing Lusternia" implicitly puts forth this idea that there's a possible version of the game in which all evaluated player-to-player interaction takes place in the context of zer…
Mechanics are how the problem tends to manifest, and as a result the exact specific mechanics aren't the problem per-se and solely changing the mechanics can only accidentally solve issues without an understanding of the fundamental problem.
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This is why I stopped playing. Talking about how denying the enemy a win *is* the point of competition is a really telling mask off moment. It reveals that the drive to punish other players is behind [at least some of] rhetoric …
@Eidu some specific answers, but do take Yinuish up on their offer. As I mention further down there can be practically invisible sources of miscommunication, talking…
Seems like a whole lot of people wander around with all the curing etc. of m&m turned off. How impossible of a task would it be to gut out all the now useless stuff, and would that make it easier to fix and update the rest?
Going to chime in briefly to say that players have been aware of issues with wood design since oh... day one of their release, and that none of the major problems have ever been fixed. The classes have *always* been feast or famine with really buste…
Might be worth a pass over (class) rooting effects to address if they need adjusting to compensate for rooting nerfs, especially if high rooting and celerity are both features in the same skillset/class kit and will be newly competing with ea…
Most of the demipowers themselves seem fine, though weights still feel like they're going to be really painful. Some powers taking up 100% of a demigod's allocation is nuts, even with the ability to buy more points with your leveling points in…
The original idea with dessicate was to allow demigods to remove items *in room* that were flamed down or otherwise hard to remove. I personally can't see any slight modification to its current "like putting something in the nexus but you're reeeeea…
It's notable that even some PvE effects verge into player vs. player play when worldgames/ascention happen, and a lot of prizes are on the line in some of those.
People have been going out of their way across other mediums to try and help you understand how certain classes work, engage charitably with your "arguments", and explain context you just have flat wrong. At every si…
If all that changes is that you can no longer run from a debate, either literally by locking out the option or by hefty penalties, that would be bad. There's a reason it hasn't been done in the past, knowing when to walk out is the only real strateg…
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You really buried the lede on this thread asking for Aeonics nerfs: if you have some combos that would require instant nerfs, out with them. Be specific.