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Don't the gears follow the same "must have the lesser power before you can have the greater power" limits as the powers they mimic? Might want to check, because that makes the most sense.
Possibly, but doing one does not preclude doing the other. That's not an argument against changing CWHO and GWHO to make them show people across planes, but rather an argument for additional improvements.
Why would you want to? The aethergears are just more expensive versions of existing upgrades to aethersuits. The costs saved from not needing to upgrade your aethersuit to master armor are lost after the first gear instead of upgrade purchase.
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It increases the power of the novice to seek out someone from their guild/faction/city in person through tells. That act, sending a tell instead of a ctell is what increases the incentive to respond.
Take Psychodrama for instance, it's easier to see the point. It's not widely played. That fact is due to several factors. First, the economic reward for playing is not substantially higher than using other methods to gain ikons. Second, participati…
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But people have explicitly pointed out that the kind of interaction that happens on an aether is different than more "in person" interaction. The fact that people use them that way is for a reason, just saying "cut it out" and …
Social culture is broadly shaped, directly and indirectly, by the means and availibity of interaction. The very way to effect social change isn't to just rant about it or point out the problem, but to change the incentives that promote that sort of …
Which other things that are already implemented that can mitigate the problem of an empty looking game for a new player? Correct me if I'm wrong, but the understanding of a newer player is "I put in the CWHO command to see who in my city/commune is …
Why aren't they helpful? Can you develop that argument more strongly?
Like, there have been several people coming forwards to confirm and support the argument for at least a starting level of simple changes. People are asking for it. An…
So what's the counter argument to the change? Hoping that not changing something will solve it? If there is no compelling example that people will behave differently, so what?
People are asking for it. It might help. It cannot hurt. That…
It makes overwhelmingly massive sense to improve CWHO and GWHO (or the faction equivalent) to show anyone who would otherwise show up on those lists if they are currently on or docked on any of the known planes. I haven't caught any salient argument…
Nature and chaos are briarwalls and reality but... with none of the costs, downsides, counterplay or backlashes and that can be cast adjacent rooms. The vitals ones are bard effects with... no opportunity cost, no downsides, …
So, the thing with purely thematic changes that don't touch the underlying mechanics much (or at all) is that they're really hard to get past administration. Part of the reason is that some administrator wrote those lines and other administrators ag…
Actually.... trees win out on people with fire too. It's a lot easier to seriously damage something made of living flesh with fire than it is to seriously damage living wood with fire.
The cookies have been reported and a note about the gold ones was made in the comments section, though it didn't make it to any of the solutions in time.
The ABs are largely written by the admins who worked on the skillset (not the coders mostly?). As such, some of them are extraordinarily explicit and informative in the text of the AB while some are.. not. None of the older skillsets have informativ…
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The irony is that in this particular situation, the suggested QoL change is entirely RP and for a part of RP that's notoriously lacking in Lusternia but present in every other IRE - being able to showcase tailoring designs semi…
At this point, the solution is to get someone to envoy it. Last time there was an issue with cookies, a report went through to make the cookies better.
Someone's putting a similar report up for the Glamrock, another thing that people pai…