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Enyalida · Nasty Woman, Sockpuppeteer to the Gods

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Enyalida
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  • It can be helpful to arrange for a clan bankaccount or locked chest with discretionary funds, for ministries that want to have some spending gold without needing to directly ask for all of it. 
  • Evidently not, we've confined griefers to the plex before and that didn't really stop them either. 

    EDIT: They just wait until whoever was following them around is gone. Or hey, having to dedicate several people to following one guy aroun…
  • Turns out, there's nothing short of the nuclear option of kicking someone out and freezing them out of every org that will stop someone who just wants to grief and doesn't care about anything else. Would be great if that wasn't the case.
  • It also makes sense to increase Seren essence creatures because of the different ways power are generated on a routine basis. I'm going to list them now, barring any special cases:

    Political
    ------
    Villages
    Flares
    Wild…
  • (Quote)
    [Emphasis mine] Actually no.
     
    To be clear, I and most of the other folks who are arguing for a new power source for communes aren't arguing for a power generation method that will necessarily have the same yield as totems d…
  • How about that BMB95. Not sure why, but that particular string is stuck in my head.
  • (Quote) You are invited to read the problem statements of the reports presented, as well as reports #1374 and  #1575 with totem chopping subbed in for fire/vines in that last one. 

    The actual mechanical act of walking around the fo…
  • Relevant: http://userscripts-mirror.org/scripts/review/174750

    I use this when it needs using. Only have to do a little minor editing for it to work on our fo…
  • Remember in the other thread where I pointed out that two kinds of people should theoretically like the mechanics as they stand right this minute? One of those kinds is a player in Serenwilde, who right now is benefiting from the existing mechanics.…
  • (Quote) So. How about removing that power generation now. That's an argument for removing the power generation, it's good that we're building some consensus here. 
  • The best solution would be to revisit report 1374. The furies decision on that report seems to hinge around Ironbark as a potential solution. Even with several revisions to Ironbark, it's pretty clear it's not a solution so - as mentioned in …
  • It's not that they're "just trees" or every tree yadda yadda. Cut down as many oak trees in Prime Serenwide as you want. No one will applaud you for it and you'll probably get enemied for trying to steal lumber, but who really cares. The sacred tree…
  • Is Celest still periodically vined over? 
  • (Quote) You're utterly and completely wrong about this roleplay and what it means to the forests.
  • (Quote) Okay... So why not stop us getting a passive $700k-1M a year by removing the power generation and switching it to active generation like the cities in exchange for removing a griefing mechanic? Not only erasing the difference between …
  • Sorry, right. Two groups win.

     My org is winning here. As pointed out, that's not the case for Glomdoring. Regardless  I, the druid envoy for Serenwilde, have, am, and will continue to vocally propose, request, and support other people's …
  • Not if you have conquest pool.

    Because I bet Glom's conquest pool isn't do as well as ours, and our string of conquest won't last forever. Even if it did, it's not cool that the winning faction gets to not worry about being griefed - they…
  • It does. This is a really dumb bandaid. Speaking of curious motivation: what is the motivation to keep the totem mechanic as is? To make the power generation they create fair by allowing grief? Well, you can't chop them at all anymore AND we get the…
  • (Quote) Why would we ever just remove the power generation and leave the griefy mechanic the same? 
  • You're utterly and completely wrong about this roleplay and what it means to the forests (Serenwilde in particular).
  • (Quote)
    You're utterly and completely wrong about this roleplay and what it means to the forests (Serenwilde in particular). It's not at all like the Illithoid/Kephera or the nuanced fae politics. 
  • There's certainly a benefit to having a report marked ready for general comments by envoys, who can see them on the basic REPORT LIST and know that you're ready for comments. That doesn't necessarily mean they're good for full public review, particu…
  • (Quote) What? And if you are saying what I think you are here, wrong?
  • Profit in the sense that you gain a positive passive amount of power. Not in the sense that ostensibly the full passive generation of the forests is balanced against the active generation of the cities and therefore the baseline for forests isn't 0 …
  • Alternatively, there are good reasons that envoys might want to keep an in-the-works report for envoys-and-people-envoys-let-see-it eyes only and there are perfectly easy ways for envoys who want public input at early stages of a report to get that …
  • The icon must be displayed in your house. You can protect it by putting it in a safe, but not only do you then need to upkeep the safe... it still kinda sucks that you gotta put it in the safe.
  • (Quote)
    They can call out, but at that point at least one tree is already downed (or will be very shortly if you put a stunguard). This assuming that they don't have some way to bypass guards, like deepcover. 

    There is no 
  • (Quote) It's historically a huge pain in the ass. Not because you need to rush to grab nuts to plant on the surface of it, but because at any moment the guy who chopped it down in the first place can come back to chop again, so you kinda DID …