It's also really dumb to hold the forests ransom with an awful mechanic over power. The power lost from a few chops isn't much, but it's not fair to say "Keep this unfun and miserable mechanic everyone hates OR be punished with less power." Screwed …
Yep. That's been suggested too: make there be risk and involvement to chopping totems.
You need to do an actual raid and set up camp to chop a totem, not just hit and run. Any mechanic that takes 6s to complete should take 6s to undo. It…
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To be real, over the past year it has not been I who carves Serenwilde totems, I just got tired of it. If I cross a few I'll do a sweep or check or records to carve them, but I don't check every hour anymore. Afaik it's folks like
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I would expect that the totems mechanics would remain generally the same regarding growing, at least at first. It would still be useful to bond a totem so that it didn't need to be recarved. Totems would still need to be carved - i
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It's almost like there isn't any way for players to remain engaged with the game and generate documents, reports one might say, to highlight issues and build representative player concensus about those problems and potential solutions…
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But the level 50 fink power is... really strong compared to other similar powers? Most of them only give buffs to one or two influencing attacks, fink is to all types? It's also to prestige, which is (afaik) more valuable than influen…
It was made less onerous for sure. Dunno, will check.
Yeah, the bulk of active power generation (so, not villages, domoths, or flares) is through essence because of the Sands. Fae power generation is kinda skimpy, and I'd be willing to b…
Yeah. Welcome to being a commune: any new feature that involves the forests has... the status quo as a "win condition" and the lose condition screws the commune. So if on average you win it (or even if the dramatic majority of the time you win it) y…
Yeah, and even assuming that cities don't poach fae it's a resource "shared" by two opposed nations. That's why you'd need to bump the power you get from a full clear somewhat to make it math out and give a small number of extra essence creatures o…
The point is to make Cities and Communes have equivalent power generation. You could still do that, and cities could then still farm commune essence, but each nation would have roughly equivalent "native" and safe power generation. That, and the ove…
Yep. In the short term, just make the existing Ethereal essence creatures respawn and add a few, instead of tying their spawning to the fae gathering. We did the math on it, and you'd then just need to bump the power gain on fae a tiny bit (or again…
It's the same exact problem as totem chopping, but without any of the complications of power generation that ostensibly prop up that awful mechanic. There is zero point to fires and vines except to disrupt and frustrate other player's play time with…
Yes, or: Do as Lerad suggests but instead repurpose dissolve to something sort of like Falmiiss suggestion wherein you can designate one target in your room who will receive the full effects even adjacent, so that in small groups or 1v1 you can't st…
@Lerad's report and all of the comments on it firmly supported anything BUT the current existing mechanic. There was a strong recognition by all envoys (right?) tha…
I'll get those new ABs from envoy reports up by the end of (my) day - so not the weave, but somewhat after! Going to be trying to keep up with the changes, which also prompt me to update skillset pages that are lagging behind, so yay.
You can comment on reports in their final form from the 15th all the way to the end of the month. The point of the pending to finalized period is to solicit comments on how to adapt and improve the listed solutions in the report. You then have a per…
Be chill. I agree wïth his premise. When the same problem with some of the same solutions came up in a report, you did not support it. Therefore if @Veyils wanted …