I'm actually not sure of the best way to kick something off. Should I submit an IDEA if there isn't any obvious god to pray to to start something? I always try just standing around spamming different conversation starter says to npcs or theorizing o…
TBH, a heel is one of the last things I'm going to want to throw. Those things are expensive and just having one of a pair is no good, not to mention you won't be able to run after them (or away) without stopping to take the other one off.
Yeah, I immediately begin spelling both my first and last name any time it's relevant. I came up with a mnemonic for pronouncing my last name back in high school when student congress meant that some hapless parliamentarian would have to repeatedly…
That's a different thing than saying, five times in the same post, that no one has made a help file for buffs. It's there, it exists. It's not a list, because the list is reallllly huge and depends largely on what your class is and what's available.…
Armour does not stack, outside of shields adding to your armor value. Tattoos only act as armour for monks using the kata armor ability, and only when said monks are not wearing any other armor. Tattoos have effects though, and those…
Its possible that with more frequent pk, non-important events/skirmishes will be less of a zergy slugfest, as people won't need to get in on any fight because it'll be the only one for the next two days.
Just head back to the previous threads on this for plenty of ideas.
I (still) think that the best solution is to give raiders an effect they can pop that weakens guards and discretionary on the target territory for a limited period of ti…
There will presumably be a lot of gold sucked out of orgs pursuant to the guild overhaul. The Hartstone paid for the three room addition related to Wildewood, for instance.
Every functional* item that players made needs to have a component that you can only get from an NPC, or an outlay cost that immediately sinks out of the game. That's really the only way to institute game wide minor gold sinks. <…
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A certain amount of gold cost would push orgs to actually try and actively soak up player gold. You're right in that the huge stockpiles of orgs aren't directly issues in terms of the economy as that gold is already sunk, but th…
I mean, it really isn't in my backyard. I have sufficient artifacts that increases in commodity costs for essentials won't really impact me due to doubling sips and smokes (and I've suggested dramatically nerfing that artifact anyways), I'm n…
Literally just deleting a bunch of gold and comms out of the game full stop won't fix the issue. If anything is 'fairy dust', it's that idea right there.