Part of the issue is that there is no incentive to circulate resources, meaning that there isn't any economic pressure to (say) sustain shopkeepers to the point that they can reasonably expect a return on their investment. I think this is one reason…
The frustration is that there is a design 'QA department'. Mortal reviewers. There is a team of wonks. Envoys. Just like administrators, these are unpaid volunteers (or lightly 'paid', for reviewers?) who don't even get the perks assoc…
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This. There certainly is a group of folks who would notice and point out an issue like this pretty damn quickly after noticing it, which in turn happens almost immediately. Like, in in Tweets VII: Tweet Child of MineComment by EnyalidaAugust 2016
My question is more: If it was discovered to be a problem so quickly, why wasn't that same amount of time and effort spent checking the numbers before launching? Clearly, shortly after announcing it someone said "Whoa, wait a minute this is a…
I'm retesting, and will post a longpost tomorrow morning with numbers and my take on them. The (predictable?) short of it is: I believe shouldercannons need a pretty dramatic nerf or conversion to PvE and that all of the similar effects (Dracnari an…
I would move a passed out stranger into a recovery position to make sure they don't die from choking on vomit, and probably accost a conscious boozed out stranger with a bottle of water, but that's about it.
Dio at least requires someone to take the effort to raise the effect, it doesn't just happen on its own if you fail to grind out the quest every so often.
It also sucks to have to spend extra time just to maintain the status quo, such at …
It's actually one of the massive defensive benefits of being one of the cities, which is part of what makes totems raiding sting so much. The cities have greatly restricted entry zones, as few as 2 rooms that can serve as chokepoints to place guards…
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Don't think Celest is actually allowed to post guards on the pool on Water, for this reason. I might be mistaken, but I don't think I've ever actually spotted guards there.
There is clearly no administrative appetite to fix what has been an issue for a great many years, even with fairly broad player consensus as to the specifics of the problem and the broad strokes of a solution.
Yeah, sounds boss. I've always thought some kind of (non-gigeresque for Seren) bio'tech' type stuff for the communes would be awesome, bondleaf wrap or beetle buckler style.
More testing and asking of questions re: shoulder cannons needs to happen tomorrow. Suffice it to say, some testing happened and it's a pretty damn strong effect if parts of it aren't behaving as they should be. Making it PvE would immediately take …
You were saying that he showed the guns firing "to you", which could have meant that he hit a weevil and it fired. Whereas on you would confirm that it does indeed work (very frequently?) on players.
EDIT: And a huge part ofh ow much people are willing to ay for a very visible item like this is its appearance. I'm more or less done talking about it, but I found that element disappointing. Typos and grammatical err…
My point with 'tech level' was not to imply that Serenwilde is not capable of creating or understanding such technology, but that it's outside of the lore of Serenwilde to be interested in it. It's not in the style of Serenwilde…
The influencing probablyisn't a big deal, as long as it doesn't work on village influencing. If it does, it's potentially really dangerous for compounding bonuses a la Aerochem Vacuum and should make you 'faster' in the sense of stron…
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That's an honest critique: the vast majority of characters who would be shelling out for these artifacts aren't gnomes! They're elfen, and faeling, and aslarans (, and, and, ect.) who live in places like Serenwilde, Glomdoring, or Gaudiguc…