The slot effects don't stack on each other either, so it's at most 3% damage reduction to 5 different types, assuming you buy all of the slot upgrades and fill them with resistance knots.
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I want to echo this sentiment about them being aesthetically non-pleasing. One problem is that they're just not appropriate objects for all but a few Lusternian archetypes. In other words, if they were real objects, the objects themselves …
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I'd just get celerity on my slot and call it a day. In fact, I'm probably going to do that: Switch to armor with a fire knot or celerity enchant and hang up my splendours forevermore. Might trade in Tailoring, or keep it to make special fa…
If you're playing through 'the regular way' and going through all the regular number of random encounters, you're usually going to be way above their stat floor.
I'm not sure that anyone is going to be buying slot expansions, though folks might. The knots are generally pretty weak at 3% reduction to single type, certainly not worth 200 dingbats each.
I had forgotten about that. I think when I played as a kid, I just chose randomly and moved on. On a recent playthrough, I just looked up what the correct combo was instead of sitting through all of the music samples >_>
What might not be clear is how hilariously powerful and important junctioning spells to your stats is. In fact, the most optimal way to play is to rush the ability that turns off encounters and leave …
Outside of triple triad, there aren't many minigames in the game at all. There are several gimmick areas with navigational/logistical puzzles and one/two missions that involve pretty straightforwards one-off minigames (like the train bit), but that'…
There has long been a struggle between delayed (but guaranteed) killing strategies in Lusternia, and bursty, less assured methods. The combat overhaul isn't going to do anything directly to fix that problem, as it won't involve guild overhauls - jus…
I'm not bashing admins, and it's not a matter of Iosai showing up and needing to pick up some kind of crazy slack that the other coders left behind. The overhaul itself has taken a huge portion of coding resources away from doing stuff like r…
It's generally only some of the best hindering because you don't have anything to do and can spam things like vines (or noose) and shieldstun constantly. Sads.
There used to be really bad serial 'kick-raiders' who would do what you describe and just constantly run in, kick a lady (sometimes literally using KICK) and run away. I think the idea was hoping you'd run after them into a Faethorn gank squad - or …
A lot of orgs have a novice shop specifically for that use. Serenwilde used to have one set aside with discounts for novices, but I think it's closed right now.
I would specifically love living-area RP environments. I think that aetherma…
Or at least, just directly comparing CREDITS FOR SALE info is insufficient for any meaningful comparison. You could theoretically use some kind of standard index to figure out the time-cost of generating gold is in each game and go from there to com…
Or a wide variety of shops trading a large variety of items in circles.
Part of the problem is that your idea doesn't do anything to incentivize good behavior on the part of shoppers and shopkeepers - they don't gain anything from the mec…
Theoretically, the existing taxes are intended to be a kind of inventory tax, with the chancellor assessing (and reassessing) the value of the shop, changing the gold value of the yearly tax.