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The issue is not that it's abuse, because it's not. It's because it's a promotion that should never have been priced how it was originally and it's a recurring problem with an easy peasy fix.
Yeah, I'm not so sure that there is punishable blame that can be laid on people who purchased items that were priced too low, especially with the history of things being priced stupidly low in the past - it's not like someone dropped a zero s…
Yeah, you can't make people/everyone happy now. Because it already happened and there isn't any way to fix it. The way you make people happy in this kind of situation is to avoid the situation before it happens.
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Wildewoods don't get sap as a reagent, it's amber.
Check DESIGN LISTCOMMS, it's an exhaustive list of design commodities. I don't see the reagents there, but you can make a post to the trademaster board to petition f…
Amber comes from resin not sap. That said, by the description of sap in the game and the skill concept, the skill almost certainly is afflicting with resin. With that in mind, there isn't all that much crafting you could do with resin/…
It occupies a similar niche, in limiting the number of ongoing passives and creating an opportunity cost for abilities. However, unlike psionic abilities which (usually) only take a balance to put back up with no other costs or cooldowns, after a ma…
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5 minutes to kill anything you encounter instantly. Head to a high density area that's been prepped to further pack it optimally and you'd be shocked at how fast you can kill stuff. If it's on regular bal/eq you can reduce your speed …
Then it'd make a particularly bad promo. Also, giving one player super-hyper veil when veil is enough of an issue during some competitions and events already is perhaps worse than giving it to many.
I mean, yes? I started an alt a month or so ago and didn't have any trouble purchasing sufficient equipment within a day or two: vials with fireflies, full rift of h/m/e, ice, and a good double handful of dust within a day or two. I think it took me…
I just don't think that's the case. Even with significantly reduced gold drops, there are still quest gold generation including vermin, collegium quests for 1k a pop, and org programs. Getting started is not a huge issue in Lusternia.
There also need to be managable gold sinks that aren't high-ticket vanity items like aethermanses. I'm talking... Make it take 2 essence per 1 woodchem reagent. Buying them from the guild tutor npc still yields 5 reagents per 1 item! Introduce simil…
That, and there's just no movement in the economy. This is in part because bashing generates so much gold and there's so little that people need or want to buy that it's flat out better gold income for 95% of the population to bash their gold…