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I'm not sure how this would work. It seems OP to activate for 10 archpower and then basically have it last indefinitely while every other project requires at archpower use on a more regular basis. So maybe in order to use the marked tradesk…
What if the level 5 powers never affect enemies but only its citizens/commune members and can't be countered? It'd still be PVP-based (but not necessarily!) but may not have that 'griefing' connotation. Maybe they can last longer than 5 minutes…
Archpower is a personal power. One anomaly gives 10 power. You can use any archpower to acivate any benefit from any research project in your city or commune regardless of guild.
Research projects are maintained by guilds and th…
You can use buttons to get to the aetherbubbles as well. Being that you can get up to 50+ buttons on one trade, I bet they'll be more available (not to mention if there's a demand for certain buttons, jewellers can just start making them).
Hey, guys, we really are hoping to get more power ideas for the research projects. Below are some alternate ideas based on Nine Seals. I kind of like using seals as the themes since that's pretty Lusternia-specific and gives us future options t…
Thanks for suggestions for forging ideas! I'm wondering if people want something more utility based rather than combat based (since that's always a stickler). Or whatabout special stones or rivets or whatever to fill armour slots that do something n…
I should clarify that the first level that makes trading possible is 100 commodities BUT the skill level of the crafter is also taken into account. (I can look at jewelery again though to make sure nothing strange is going on.)
We can certainly look at adjusting valuation and whatnot, but my tests seemed like it was pretty fair. I think 1000 commodities returned like ~80-90 charges which could then be broken down to gold and comms so the conversion was what I thought …
BTW, I think I'd like to do something with forging next if anyone has ideas for an aethercraft for forgers. I'm thinking of aetherknives, though I'm not sure what they'd do.
Basically, I want to start slow and see how the system is used. What I definitely don't want is to turn on an aethergoop spigot for limitless 'garbage' items. Also, it provides some competition and isn't just a 'free' handout with no effort. It will…
One trade for one piece of jewelery. But a maximum refined piece of jewelery is worth double what you would get from 10 pieces of substandard jewelery (the lowest value that can be traded), so refining is definitely the way to go maximize profits.
We're looking for any power ideas! They could be karmic like, help with crafting, help with RP, whatever floats your boat in whatever themes you want. We actually have to pull the trigger soon on final decisions so please give us ideas ASAP.
While the research projects are overseen by guilds, they benefit the entire city or commune. And, yes, we are thinking of alternate avenues to gain anomalies but right now we want to get timequakes down.
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I've been wanting to do something like this for awhile, but I also want gem of cloaking to be more useful than just simply remove your location from thirdeye. Ideas?
Obviously, we can't rework the entire skill system. We just don't have the resources for such a major project even if we wanted to. But after timequakes, when we focus on mages, it would be a good opportunity for feedback to test some of your hypoth…
Feel free to start an artifacts imbalance thread. I do know we are scheduled to look at wonder items in the second quarter but I wasn't aware there were conerns beyond that.
If there is a concern about getting confused with timequakes and Aeonic timequakes, what do people feel about changing the name of the Aeonic skill to "timerage"? Just a thought I wanted to put down while I was thinking about it--other suggestions …
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I think the idea was that one set of powers could affect crafters, but the PK folk would still collect anomalies and would do so in support of the crafters (not that crafters have to PK for the powers). Anyway, it was just a thought and I …
We haven't decided on numbers for anything yet, so you're welcome to make suggestions. Right now we're working on the mechanics of the timequakes themselves so this is a perfect opportunity to give suggestions on the powers.
The projects decay so there will always be a need to upkeep them.
We're committed with finishing Timequakes before anything else is done (it was started months ago). Our new stated policy is not to start new projects or veer off on ot…