The biggest was that they consumed ice balance, the same as wounds. Curing the damaged limbs stopped you from curing wounds, allowing them to build. It was easily a no brainer an…
Ok maybe not so simple but:
I noticed with the wheel we are getting alot of dolls. Maybe artisans could make a doll tea party table. You add different dolls to the party and they all activate. however, certain secret combinations have '…
A very simple idea and matter of convenience. Could we have the orgbixes get an exit to the city/commune stables? Just for easy picking up and dropping off of beasts?
Does bruising get inflicted only from Blunt damage? or from blunt type attacks? (I.e. if I have a mace that did 66% blunt 33% asphyx.. would it bruise the same, or less.. or more (if the target was less protected against asphyx damage)
Well depending on how reliable venom proc become, you might want to cure astham before paralysis, or else you'd get stuck with slickness and a slippery sloe bs any warrior.
Once, after getting a new eagle mount, I went to complete some quests, including killing the snow eagles in Snow Valley. A quick bash to 'kill eagle' and I criticaled my mount out from underneath me while flying. It was a long, painful way down.
I do think this champion pets are cool. It might be fun to have 'class champions' as commune/city wide offices. It could add some interesting RP and politics as to which faction gets to nab the most champion spots too.
It sounds fun to mix skills, but the balance issue as I do the math has too much chaos to it. It might lead to unintentional imbalance and skill chasers.. despite how cool some combos would be.
I like the idea that each coalition would have some roles/responsibilities. Similar to how the Serenguard had the maintenance of the Magnolia Lock.The could easily be quests to maintain the blessing of Supernals, to honor Ur'lach, to complete fae ri…
I'd been brainstorming faction ideas, ( I know I get carried away), but in retrospect, the faction divisions actually seemed to most easily split along the three government styles: One religious/ceremonial faction, one conquest faction, and one 'com…
I think the change can be done without losing too much of the guilds. In some cases, the balance between what goes/stays won't be perfect, but most elements can be split. There might be an issue with …
The Winter Court: A traditionalist group that seeks to preserve the Old Ways of the Serenwilde. More inclined to be anti-city and rigid in their opinions of other organizations. They would focus on keepin…
A very good point about the unplayable combinations, which is a problem to address and can actively drive players out. However, we must be concerned with actively keeping them, not simply 'not driving them away'. People don't …
I see some of your points but let me explain. The issue is one of positive, proactive character definition. It is minor baggage, but I feel a necessary part of creating a heroic play experience. What it is NOT is 'X race must b…
First of all, I have not been following the forums actively,
so I am a little late to this debate. I apologize in advance for bringing such
huge issues so late, but I feel I should not remain silent.
I'm a big quester, its sort of what I do best (I swear tae'dae is quest-optimized). I've been quest greifed before, heck even killed on Prime while trying to take down the Illithoid, though it was a well exe…