Yeah, our family has had some amusing RP with the Gods all over lately. Just as we're about to hit the status of house, too. Lots of fun, thank you all!
Frankly, I think that the requirement of skewer is a little too easy in a sense, but is still reasonable. Two bodyparts at critical (chest/gut), one of two regen afflictions required. Execute is three parts, two at heavy, one at critical. (Head/ches…
I agree with this sentiment 100%. I used Execute quite often when I was an AL, and I find that I use Skewer almost exclusively as a Cav. The only bashbrains kills I get are by pure accident. The only other thing I've seen which gets me even close to…
Frankly, I'm of the opinion that basic curing is a crucial element to truly enjoying Lusternia, and having it available to the majority of players for free would likely help newbie retention. I'd think that a more 'barebones' curing system would be …
I can see this being extremely powerful for just about every class. Many of these afflictions can be granted via poisons as well, which makes this potentially insane. I worry about this causing power levels to skyrocket, but at the same time this wi…
In the end it comes down to being able to stack afflictions that will be able to keep the monk down. I'm not sure most specs can manage it, except for knowing PB can. In that case, it's a matter of bursting wounds into a tendon/collapsed nerve train…
Speed matters much more now than it used to. I think cavs might, -might- have a shot at damage killing with a focus on that, due to the benefits of heft. I've seen a few people hitting 50% health in spars. I may try top damage weapon to see just wha…
Relapsing wouldn't be all that handy without a delivery method for poisons, which doesn't exist for Geos...well, outside of TK, which I remembered as I wrote this.
Some of us guildhop with some reason... I know I've jumped around a lot, but Hiriako's always been solidly in Serenwilde, and followed some theme and focus with his movement from place to place within the forest. Then again, until modern times he on…
Maybe something for envoys to look at would be these afflictions and making them do a tic upon hit, or perhaps a delayed application so that they see some benefit? At the same time, I can see serious issues with either of those choices. I still thin…
Hiriako's more known secret is a constant wanderlust. He's managed to keep it under control to the point of at least remaining within the Serenwilde, but boy, has he guild hopped.
More hidden than that, however, is that he is actually ve…
No thanks Diamante. Also, a thought for Sylph. Maybe give it the ability to strip levitation? Then you could take advantage of it to knock people from trees/sky. Even then, you'd still have to get them there.
I'm trying to keep an open mind about the skillset in general. There are a numerous directions that we could go in order to seek change and improvement for viability. I'm a little concerned over the design of all of these new skillsets, having seen …
Mountain Smudge cannot be timed. It can be used actively for 3p, but otherwise it cannot be timed. Familiar sting can be timed. At most, that would give 2 of 4 afflictions, and with a failure rate. Poisons (even with snake bane) can be shrugged, and…
Actually, two more quick things. Wildecall change as above sounds good. For Treehug, good for PvP. Not for PvE. Maybe have Treelimb Spray throw a mix of acorns and the old-favorite lightning bugs, blunt/electrical damage?