Frankly, I have a lot of thoughts on this skillset myself, after having thoroughly tested many elements of it. The race stuff I pretty much have in agreement with what's been said above. I do think that the eq cost for changing perspective is a bit …
I have plenty of my own thoughts on this skillset, not all of which have been voiced. Some match earlier things, some don't. I'll compile my own suggestions shortly, and echo the ones I agree with.
I still point out that the burst of Hartpine followed by a supersling of haegl/haegl is a rather heavy damage burst. Wont kill every target, and is useless on those it will not kill, but it is heavy damage.
Flowers are consumed when you use Glinshari. This would let you hit them with faeriefire just as Glinshari hits, if they cured it previously. Damage boost. I'd be more apt to use treehug for the dual damage source.
Although I do like the concept of stacking mending effects to power Glinshari, I point out that currently we can actively cause three of the four afflictions that increase the power.
Only inquiry I have is that right now it seems to not be respecting enemy status at all. Is this intentional, or a reflection of the area's fluxing affiliation? Either way, I like the place in general.
Oh, I don't intend to post new afflictions, just new skills, things that will benefit one or the other in some sense. We'll see just what I end up coming up with. Meant to respond today, but didn't get a chance. WHoops.
This stemmed from a discussion on the efficacy of certain tertiaries regards to the different guilds that can take them, and the difficulty of balancing such things when you take into account skills such as Druidry Sap which is overpowering in some …
They are. I just like thurisaz more, for a few reasons. But yes, mostly, I'd like to see terts that have reason to be taken. Mages just have no reason to take DW/Runes. Druids have no reason to really take Ecology.
Thurisaz, if you please. But I doubt we'll see a 24th rune. Nor do I see the precise need. I'd like mostly to see this split based on primary. I'm talking two/three unique skills.
I'll point out that this was me prodding on this, as I think it'd go a long way towards helping out underused tertiaries such as Runes/DW. Those two are good for Druids (though Runes still could use some fiddling) and weak/useless for Mages. That wa…
It's finally feeling like December here. Had to wait for my car to defrost enough so I could drive to the laundromat. I need to buy another sweater so I have one to wear when I have to wash the other. BRrr!
In some ways, I would hope that the chemantic skills would provide power enough that they don't need to replace demesne specific effects in other skillsets. It should provide a vastly different style of combat after all!
Hiriako. How do I best describe him? I have tried to make him a complex character, which has been both aided and harmed by the years I took off of Lusternia.
Honestly, the way people perceive him actually boggles my mind at time…
I also point out that 8 seconds of continuous blackout is perfectly attainable by dreamweaving as well, as memoryloss has an 8s blackout time. That could get very nasty, and I see potential for a DW actually paying attention to possibly secure a sle…
The adjuvant/mist blackout wont quite work like that. It's vapors, which is 1.5s of blackout, and a chance to recur/prone if vapors isn't cured. I -believe- that vapors will cause another blackout if you're already afflicted, but that's harder for m…