Isser is going on hiatus. Thank you to all those who have put up with me and supported me. I appreciate it. I've not been playing in any serious way in a long time.
please make proficiency increase over time WITHOUT having to pay credits or lessons. Because anything that throws up a paywall/massive time sink would impact the quality of life for players.
1)the issue with these proposed changes is that it measures 'player engagement' by counting how many times a player engages with the mechanics of the game.
the authors of public designs in the public catalogue should be pay royalties everything someone buys their particular design in an NPC shop.
in Shop Changes - EconomyComment by IsserMay 2021
I think players being self sufficient in trades evolved as a need because of our low population numbers. It would be harder to find a craftsperson with the trade you need to make a thing who is awake and willing to craft during the times you play.…
I disagree with the proposal that gold drops should be removed. This will hurt the new players before all the easy to reach and viable quest turn ins will be heavily used by everyone with better skills and artifacts. Instead tie gold drop restrictio…
and update official historys to reflect the events that have happened int hte game. like Hoaracle losing his hand. Or Trilante being ....lost? recovered? or the eaf research projects (currently buried into a news post within a system. You find out…
To make things clear. I am not asking for an outside Wiki or wordpress. those things are irritating to maintain. I am asking for better ways to manage and keep our IG lore updated IG.
Under this system, the baseline comms generated by tithing should be enough to not affect player functionality. we can never had 'free comms' or a truly player based engagement economy because people want conflict. This system just spreads the confl…
this way, conflict is still relevant and we get to generate commodities without being blocked by one trigger happy griefer or org politics. Everyone wins if our economy is based on -PLAYER ENGAGEMENT-
We maybe have 100ish players. With about 70-60 active (walking around, getting daily DC) over the course of a RL month. Out of that maybe 10-20 active crafters. People who design and craft on a regular basis because it's part of their play styl…
Oh. sorry. Hmmhmm..... We have no idea what is going on, but we notice a creature by our feet. We throw a pokeball and CHOOSE MYSRAI by sheer random chance.
@Parhelion No. you can just contact a bookbinder and a forger to have sorcelglass scrolls and weapons made. You can view the available designs through a catalog…
I've been doing the waystation quest for curios (and DC). I love the fact that the waystation masters remember how many each ingredient you turn over several RL days in, without the whole thing resettingin Lack of Raves VI: Rave Today, Tweet TomorrowComment by IsserJanuary 2021
@Lendren that's why I suggested log submissions. Quickest and easiest way to file events. Just slap a flexible submission length on it, and make the submitt…
p.s if it's difficult to get basic equipment iG, then the answer is to make it easily accessible by reducing the cost of lessons needed to gain the skills to make these items. Things like buffs and resistances for equipment, could remain as the…