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Jaspet

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Jaspet
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  • Can someone push the button that lets my retirement go through? I can't put this burnout mess behind me until someone does the thing that lets me leave.
  • I'm done.

    No more speeches anymore. No attempts to change anyone's mind anymore. I can't push this hard again knowing the resolution will just be contested by the other side (even if that's our side) because they're unhappy with the resul…
  • (Quote) Our primary runner just killed himself IC over the handling of this event, so it would be hard to replicate at this point.
  • (Quote) Yeah, it seems like anything available through the API should be available on honors, in a way that bypasses Laurels. Maybe something as simple as an in-game WHOIS command that pulls the same information as what's populated in JSON in…
    in Simple Ideas Comment by Jaspet July 2020
  • (Quote) Nope.

    I am not going to refrain from being upset about this unfair cop out of a solution because you told me to. The two week I've known you does not overwhelm the work we've been putting into Ascension related activities s…
  • (Quote) I had a serious moment of panic about midway through when my gust attempts on Choros went through a good five minutes after I had entered them and he was safely back with the group. Thankfully it didn't wreck anything, but it had a re…
  • (Quote) The problem seems to be expectations.

    There is absolutely no way that a special report was going to happen without the involvement of the other side's braintrust in the leadup weeks to the biggest event of the year. It just…
  • How about an artifact that lets you activate or burn off Karma blessings from anywhere?
  • With more granularity in the system, you'd be able to modify costs as much as you wanted. Maybe something new could be added that doesn't justify costing an entire five points, so you could list it at three? Right now in the current proposal there's…
  • A fighter that only carried about PvP powers would have to get much, much higher level to maximize their potential weight from the system if they were only getting incremental weight along the way.

    Unless it were scaled to basically be gi…
  • I feel like passive bonuses to criticals and weight 'along the way' exasperate the problem of haves vs. have-nots. In addition to whatever other useful investments they make, they'd just naturally be better bashers and have more demigod powers.
  • (Quote) This is my question.

    What economic or balance related reason requires the two baby Adders in Oleanvir to spawn dead with no poisons. It's like someone accidentally modified the template, and then everyone else just ran with…
  • (Quote) Not exactly the same, but is the IRE portal useful to you for things like that? It clearly breaks down your characters by game and shows which are retired.

    https://…
  • This is really impressive, nice work.

    I really like the forced rarity. There are at least nine different powers that I want, and having to make hard choices based on situation is interesting.
  • I've only been 'back' on Lusternia for three days, so please do forgive me if I speak out of turn, but how has this system managed to survive in game for a full year?

    I turned in an item yesterday that cost 2000 gold …
  • (Quote) I'm not speaking for anyone but myself, but I don't mind waterfall. I accept that development is a work in progress and that sometimes things will have to be fixed or adjusted for after release.
  • (Quote) Fundamentally, there will be people that believe high end bashers should be able to bash 150k in two hours, and those that believe that sort of gold generation is somewhat excessive. We cannot fix the gold that has already been genera…
  • (Quote) I wasn't, because it felt forced and unnatural.

    It's obvious, but by limiting effective gold generation to quest turn-ins, you're also limiting your gold generating areas to ones with quest turn-ins. Most areas do no…
  • (Quote) Gold generation from bashing was out of hand. I was happy to see them do something, anything, to try to curb the inflation.

    You shouldn't get overly caught up worrying about dead money - if these excessively wealthy weren't…
  • (Quote)
    Potentially do. I would take Furrikin + Psychomet over any other racial in the game + Acrobatics, because I can get half of the reasons I'd take Acrobatics through a racial.

    I don't think anyone is going to win the op…
  • (Quote) Yeah, if you  have a non-comboable raze that's less than 1/2 your bashing attack speed, you just shouldn't use the rune. I don't see a way to 'fix' it though without taking the damage reduction out completely and just letting people b…
  • (Quote) I don't mind this much.

    Attaching a rune to a weapon increases your raze combo damage on a monk by 1/6, and on a non-monk by 1/2. It's a micro optimization for monks, but a pretty big deal for non-monks. If it reduced the d…
  • (Quote) Against my pet, Wonderwand did 350dps and Nekotai without boosting did 323dps.

    So my 13/13 Divinus Wonderwand does higher DPS against my pet than my 13/13 Monk attacks without using boosting, and I get to pick 100% of the damage …
  • Being able to use power to bash is a pretty nice advantage during shorter events, but the person who wins the great hunt is probably going to do it with a wonderwand.
  • Basically be monk, invest more time, or have substantial bashing artifacts.

    That said, my bashing areas were basically empty last night during the hour that I bashed, which surprised me given the credit rewards.
  • (Quote) I agree, the changes to pathfinding are awesome.

    Would it be possible to add an explicit flag to NOT use *bix travel for pathfinding? I can imagine a situation during events where the bix rooms are camped, and I want to fin…
  • (Quote) Super interesting post! I agree with 99% of what you said, especially the stuff about making trade skills matter as much as bashing. But isn't this part the opposite of how real economies work?

    Idle money does not contribut…
  • (Quote) Maybe I'm misunderstanding, but that's the goal right? You are spending gold to buy a resource that other people find desirable (curios), which you can sell to players for something that you find desirable (credits), and the gold you …
  • Every IRE game has grappled with the 'faucets vs. sinks' problem to some degree or other.

    One thing I love about Lusternia is that nearly everything in the game is player created, but the drawback to that is that nearly everything player …
  • (Quote) That is a functioning economy, because you're trading a resource that you earned through playing for another commodity - it is functionally the same as spending that money in a comm shop.

    The only problem with the equation …