I'm firmly against adding more "punishments" for people who choose to raid. I'd rather see more scenarios that facilitate PK than detract what seems to be an ever dwindling number.
What should be encouraged is people raiding knowing they'…
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Could argue that the people who played for fun left because those so emotionally invested could no longer differenciate between characterd and players killed the joy for them.
I think there's people here who've taken their fair share of advantages on promotions, while they're right about abusing them being not cool, there's some irony here.
People gave you grief for knowingly abusing something you pointed out a…
Instead of a drain, why not cap the number of out of town followers a God can have? Either a fixed number or a variable of 1 per how many followers they have in their city.
This shows the limits of their influence outside their patroned o…
We've had event results where no one battered an eyelid because it was rather predictable. Doesn't mean it was easy for those winning, they worked hard for it too, they were just clear favourites.
People have more of a puncher's chance to win Chaos, than they do a majority of other events. Especially as the admin add more random factors to it, in an attempt to stop any "control" of the event (I'll remind everyone at this point the utterly bor…
Every year various bugs have an impact on the outcome at some point, things causing forced drops that should not (resisted gusts, or gusts in a non existent direction being last year's specialty)
If this was an attempt to give chaos beast a job, instead of everyone going ur'life, I applaud it. Being able to drop several mental afflictions in the same balance as Yonghengqishi may impact the balance of this ability.