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My problem with this is that a server-side curing system that significantly underperforms compared to client side curing isn't really a competitive solution. If there is significant advantage to using a client-based system then …
Established players are much less likely to have a major issue with things like this, because if they had a major issue with it they wouldn't have stuck with it. New players are the ones who are going to be adv…
When I hear about different ranges, what I think of is something like this: An archer wants to fight at medium range while the swordsman wants to fight at melee range. Because of this, the…
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For the first part, those mysterious "room" things you talk about are different from an "every class has a preferred range!" system, because every profession has a preferred range of "in the same room as the person I am trying t…
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This is never a good idea in a game like this.
It's no fun when fights are nothing but one character trying to break to range while the other character chases. Those kinds of fights can work in games like WoW where ki…
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The gem should still hide your location.
It just shouldn't completely remove you from the qw list. The count is basically meaningless, because "48 players who might as well not exist as far as you are concerned" isn't…