I guess I just don't get the rationale for everyone taking two hours - it seems there is no progression in the game. The better you do, the more of a grind we will make it for you. No point in buying artefacts, we will just make quests take longer. …
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But there is no implicit fairness in IRE - it is pay to win (to an extent) . To use your monopoly example, in IRE not everyone starts with the same money. Imagine monopoly where Billy Rich Kid could buy additional money. Where B…
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But if supermobs weren't there, they would go for something else. And then that would be changed, until eventually in the interests of "fairness" , all that would exist were one on one duels to first blood in order to prevent hu…
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I do love a bit of data and the data is showing it is much more even than you are making it out to be. Honours appear fairly even among timequakes.
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This promotes PvP for the elite. Players 7-10 of the 10 will be told to make themselves scarce as they were bringing too much benefit to the 4. Then it would be 4 vs 6 - and at a stroke you have reduced PvP interest by 30%.
In Gaudiguch, you get city credits for showing so you would get 3-5 credits (varying by type of event) from city coffers for showing up for a meaningful effort.
Take your children out of the joy of the city into the misery of the countryside. Wave at strangers as they pass while you choke down poorly cooked food a…