This field has been tilled over so many times, it's a desert by now. I'm more than a little late to the party, having never participated the last couple of times it has popped up, but well, it's never too late to start anything.
(Quote)
I actually wrote a fairly long post giving my opinion and perspective of that but then the clock hit knock-off time and I had a dinner appointment. Through the zen effects of stuffing myself with pork chops, I realised I w…
(Quote)
I don't understand what's going on in this post. Why do you have to... "abandon your own guild along with whatever you've done in it to go to this other guild..." to replace that other leader? If your own leader is active, tell …
They still have werewolves and werebears there. Also werealligators too, iirc. It has become a guildless class for everyone to choose (given out by an NPC), or something like that.
Yes, much as I love the flavour of each and every Guild in the game right now (and yes, every one of them takes up a specific role and niche of their own) there just isn't enough population to support so many Guilds. In the Nekotai, although we've a…
The only IRE that doesn't have a guild system is Achaea.
Let's just say removing guilds is hardly the only way to solve classflexing issues, and let's also just say that Lusternia's classflexing issues don't really lie in the di…
I know a good way to settle this debate. An Elder God just needs to prove they can annihilate a character, and I can see a volunteer who's been jumping up and down waving his arms.
In the opening post, knots are stated to be 1/6. Masterarmour/Splendours is two slots, so assuming both are knots, that's 2 damage types they can choose to get equal resistance (except capped at 6, while monks are capped at 7) if they run exactly th…
Okay, so the other conversation that was taking place in Tweets distracted my attention from this conversation, and I finally got around to reading this over the last two days.
There was only one thing I wanted to contribute, bu…
Personally, I think the idea of making Elder Gods an existence that can be challenged and pulled down by mortals a ridiculously boring one. Elder Divine should be entities of such absolute strength and power that standing against them becomes a powe…
Personally, monks get a huge advantage out of tattoos compared to all other tattoo users. Even in the new system, monks get a 2/7 out of tattoo resistances compared to everyone's 1/5. I think it won't be too much of a problem for tattoos to not get …
Well, if we're talking about in the past, then I'm pretty sure Speed-is-King is one of the oldest warrior metastrategies. The foundations of my understanding of (pre-overhaul) warrior strategies was rooted back when I was a newbie, when I learned th…
Glom's stance to the other orgs, and developments in that area, have always been common knowledge to the rest of Glom. The silence to the rest of the commune has been because... no action has been taken, due to deadlock in the council. When action i…
Not realistically. In-game wondergems will need to be so expensive as to seriously incentivize people spending cash to buy it, that the price tags will be out of reach of the majority of the bell curve. Otherwise, the admin would be basically shooti…
(Quote)
The old speed bonuses for weapons were tied intricately to weapon stats. The racial weapon bonus, the dwarven coal runes etc all added speed statpoints that allowed the warrior to re-allocate points to damage/prec. They tied into that meta …
The pipe isn't actually that strong, the racial thing is nice for those with disposable income, but only if you went for the demi+ artifact as well, so it's not just a 2k investment. Stacking a demi+ and a demi racial ability is nice, but certainly …
In addition to, was the way I envisioned it. If the numbers are too high on my suggestions, tweaking the rewards down to be comparable or tweaking the conditions to be more difficult (higher wounds, not based off prone, etc) could help.
There was no difference in max stats for all of the old weapons, but instead, there were different minimums. "Speed" weapons basically had the lowest minimums for damage/prec - allowing them to, if they choose, pump everything into speed, and then c…