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Lerad

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Lerad
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  • Fine, my phrasing was a little off, and easily misconstructed.

    Rather than saying that "Comparing with TK is irrelevant", I should have made it clear that what I was objecting to was the off-hand comment that we can build faster than TKs,…
  • Edit: nevermind, I misread Aeldra's post.
  • Eh, passive effects are strong. That's why they're coveted. I'm not sure if Harbingers know, but everytime I see one of them, I feel like kidnapping them so that they'll never run away again.

    In all seriousness, that's part of the reason …
  • Yes, and vessels for Nekotai have been tweaked and balanced multiple times over the years before, as well. Nekotai bleed has always been dependent on it compounding into itself via double pressure on both health and mana, as well as wounds. A Nekota…
  • If Gero has logs, that'd help too. But the big difference in ego might be it. Bigger max = bigger sips.
  • (Quote) Sprongk would knock one cure balance for 1s every 3.5 seconds - hardly going to "hose" any curing. If the cure is already off-balance, it'll only extend it by 0.5 seconds. Given that dust is 1.5s (I think?), a sprongk would give less…
  • To Mal:

    Nekotai vessels after this overhaul will actually be potentially lower than pre-overhaul. Currently, we can give vessels on every form 2mo and up. On theory, we could vessels on every form, period, but doing so on 0mo/1mo means th…
  • At the moment, I've too much on my plate to be looking at other monk specs. As long as Nekotai have a valid kill strategy at the minimum that is reasonable and thematic, I'll be good - I'll do cross-spec comparisons and buff or nerf accordingly afte…
  • A few points to reply to in this thread (mostly from Veyils' posts):

    1) Nekotai Aff Stack

    Regarding Nekotai aff stack, it's been argued that we have the strongest dust stack at the moment (meaning, currentl…
  • I've just found out in the game via a discussion with Norns that they've decided on some changes from the original proposal they posted:

    1) Change regression stance from 1p to 3p
    2) Change boosting to NOT allow people to jump stances…
  • Maybe it's considerations of time. It does take significantly longer for double elimination.
  • Yes, shifting the vessels down to Nekcree won't change the ability to spend power to repeat vessels, but it does put this a number of forms away from Killer, making it unrealistic for a Nekotai who actually wants to use Finalsting. The clear message…
  • (Quote) Ah, I hadn't noticed the changes. Thanks for considering my comments, admin. (Sorry I didn't reply for a week.)

    A couple of things to reply to:

    1) Leg darts

    I'm disappointed in the decision, but if the admin…
  • I'm not sure if monks should get a ice curing delay (beyond what is specifically built into special abilities to give that). Monks can give ice afflictions without a wound requirement, so the opponent shouldn't have to cure it as though they had wou…
  • Well, there's focus to cure damagedorgans first, and the user will need to regain balance before doing a greenlock thing. For warriors, I think it probably won't be OP.

    For monks, they don't get inherent wound ice delay, and Nekotai at le…
  • Tweaking (ie. buffing) poisons is needed, yes, to replace (or delete) calcise and dendroxin if nothing else.

    Regarding Athletics Immunity and normal shrugging, I don't actually see a conflict.

    1) Nekotai aren't going to be able…
  • (Quote) Yeah, don't bother. They do have some of the SS heroes in there, I think. But not enough to statistically make it worth it. You don't need to summon to upgrade your heroes' stars, anyway. Or rather, you can't, even if you had multiple of t…
  • "only question"

    > Asks 3 questions in a sentence.
  • (Quote)
    Yes, that's in the stances. It's not on a very consistent basis (not every form), but when it procs, it's 100%. It's a give-and-take from the old status quo. Nekotai used to be able to, once they hit a certain momentum, consistently a…
  • Nekotai stuff part 2: Grapples

    Okay, I just took a look at the Nekotai grapples, and the first thing that leapt out at me was the new Ootangk:

    OotangkHead: DamagedThroat
    Chest: Asthma
    Gu…
  • That's an interesting interaction that I've not thought of before. The concept of an "equilibrium" level of vessels for Nekotai, where it's easier to get an opponent to a certain amount, and harder to push it significantly above that amount (through…
  • Your suggestions to make greenlock non-repeatable for Nekotai will work to limit it, yes. But they won't work to make the greenlock help us deal with "heavy" targets. What makes a non-repeatable greenlock work, basically the old 5p/3mo Nekotai green…
  • I see.

    Okay, regarding the Nekotai active abilities, specifically punches and kicks (I'll leave grapples aside for now), I see a number of concerns. I'll run through them below:

    1) Greenlock.

    As…
  • Yes, Merian demi+ is a very small effect, but it still does affect combat. Just changing it to reserves regeneration doesn't really affect combat.

    We can definitely give them something small, like a resistance buff along the same lines of…
  • Eh, I disagree. I think all the racial demi+ should have a real impact on combat - the effect shouldn't be so generic and useful to everyone and all circumstances that it's the default choice for every combatant, yes. Most of the demi+ powers do tha…
  • Well... that's weird. Maybe my nekai are bugged, then. But anyway, unless I'm mistaken, post this overhaul, monk weapons won't have any stats, and should be like warrior weapons in that sense. (I think)
  • I've been told that monk weapons do not have any stats anymore, anyway, so effectively, there already aren't any items to use TEMPER on, unless I'm mistaken.
  • The issue Shedrin is talking about is the stance effect. Nekotai, in this latest version, also has access to damagedorgans via an action.

    And yes, greenlock is a problem - my final suggestions removed greenlock from Angkhai (specifically,…
  • (Quote) Yes, as I understand it, the moment you do a proper form attack in a stance, it automatically moves you to the next one. You can stay in the stance and do out-of-form attacks, but those won't proc the effects of the specialisation stances …