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Yes, I made the report. Report 1044 is also open to viewing for all players, and I expounded on length on my rationale for it in the comments there. I have also always held a consistent stance in regards to both fires as well as tree…
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Actually, it does. If the game community as a whole does not band together to give a strong commitment to ostracising, censuring and curbing such behavior, then they will simply continue to do it for their private enjoyment and causin…
Yeah, I've avoided posting in this thread because I'm personally not fully confident of my understanding of warrior combat yet, but GP being (justifiably) nerfed really doesn't logically lead to any indication that serpent needs to be nerfed. …
Will be going away for three weeks, pretty much the whole of November. Yearly military refresher course in the jungle, so even if I get access to the internet, probably won't be spending much time in game.
I mean, if we want to disable it for the ascension events, I won't have any objections. I don't think it's going to give a lot of mileage, but if there're concerns that it might, just bar it during those events. Outside of the ascension events, it'l…
The usage of the fire scarf in the ascension events is likely over-rated. Sakaki's example above are unlikely to be of practical use, or effective. 3 people in a highly prepared and scheduled event isn't quite enough to take advantage of a 60% curre…
Or well, whatever is more reasonable than 1 and 3 goop. If it's a defense that lasts a set amount of time, perhaps 3 and 9? or 4 and 12? 20 and 60 are just a tad bit too expensive, I feel.
Personally, I think this is a great idea for a gold sink. The only problem is the goop cost for every charge. With the daily goop throttle, you'll get around 0.75 charges every day, assuming you hit the throttle from free goop based rewards every da…
Nice as it is, cheating death too many times is not good for either the user or their opponents. It's important that when people work hard and get to a stage where the opponent cannot conceivably escape, to also actually give those who worked for it…
As we generalise more and more, it's harder to make specific arguments and points - perhaps it was a mistake for me to move toward a broader argument of "strategies" as a whole and how number balancing should play into it, and when we look at it fro…
There is a distinction that needs to be made when we're thinking about balance concerns due to numbers of people. And balancing for numbers (or groups) is very different from balancing for the choice of initiative (the part I bolded in your post bel…
Eh, I think enchanting has come a long way from the old days when you didn't have regulators... didn't have the RECHARGE ALL command... didn't have a million other things. I remember having to drop by the Nekotai shop halfway through bashing to use …
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Essentially, yes. A well-prepared forcewall team can basically maintain a greatpent effect in one direction indefinitely. The counters will be to take advantage of the windows where the shield drops, go in via a different direction, or the…
If I'm not wrong, it's 25% chance to wake up every second once you pressed wake. However, if you enter WAKE more than once per second, as Enyalida points out might be the case, it could be resetting that timer so you end up not waking up. Might want…
Yes, it's a one-direction greatpentagram that requires channel. It's an aerochem ability. Using things like bond unite, or puzzle points that go behind enemy lines and attacking from a different direction is probably the best bet.
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No, healing takes a small bit of insanity from the target and gives it to the healer. Can only be done once per day on a single target - so a healer could heal a small amount of insanity from 10 people, once each. All of them will sti…
So, I've finally finished catching up all the last episodes of last season. My personal favourite and recommendation would be Kuromukuro. Haven't seen a mecha show with such good pacing and fun in a long while. Watch it, it's good.
Deepcover can allow you to bypass guards. You can't do anything hostile or it'll drop, yes, but bypassing guards is by no means something to shrug off. That alone is plenty of reason to require restrictions on how often it can be used.
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It's just a skill that gives the nekotai more summon resistance in forested areas. It's not actually a triggered ability - when a nekotai with that ability successfully resists movement in natural environments, that message pops up as…
My opposition to deepcover being a wonderitem power as long as it has the same restrictions as the stealth version (I'm assuming that's the wavelength we're on) is not that it's overpowered when given to everyone else, but that I would have preferre…
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I'm here, sitting in this thread, having wrote multiple posts not just here, and in other threads in the past, and not yet seen an argument that gives weight to complaints to make them anything more than just... complaints.