Eh, as long as organisational drains are static (1k per village etc) and not based on their citizen's gold income, then there's no reason to record a citizen's tax rate. Just log their contributions as a number, like the way power contribution is lo…
I think the gold drops are actually fine where they are. If we throttle gold enough and introduce enough drains, the gold drop accumulation won't make a difference in how much gold is generated over time (throttled). It would, however, benefit the m…
I think introducing "taxes" to discretionaries and stuff like that isn't neccesarily a bad idea. It falls into the same part of the equation as tackling organisation hoards. Sure, it's possibly a good addition and all - anything that drains gold out…
Well, the stance that you don't want to discourage people from taking part in a conflict (because winning gives you nothing more than losing, or maybe even causes you to lose more stuff than actually losing) is one that we certainly need to keep an …
Well, you could keep the shop taxes manual - was just a suggestion to lessen the hassle of a village gold upkeep. I mean, if people aren't going to get too angry, then coding in a tax re-write could fall into one of those "Whether it'll be efficient…
As long as whatever you're paying the gold for won't generate more gold, it's generally speaking a goldsink that we can explore adding. Whether it'll be efficient enough to justify the coding effort is a question that I think, can be addressed by pr…
Well, there was recently a new season, and a new set of characters, for that franchise, so chances are you'll see an expansion (or a new game) with a host of new girls to collect. That should keep you busy for a while.
I think the concern that the new currency will just replace gold is a valid one - but if the only way to get the new currency is limited through the arties that are dumping gold into our economy, and the new currency is used to exchange for things t…
I think everyone agrees with the simplest solution, probably including Estarra herself. We won't solve anything harping on the fact that it's simple enough to just refund the mines, because the refund isn't happening. This ultra-complicated-super-ir…
Without re-hashing too many of the arguments that have already been said, I think it is important to note that inflation also has the effect of de-valuing the "ton of effort" that people put in. In other words, as credit (and other) prices rise over…
I think this is blown a little out of proportion now (fancy me saying that). No one is saying that you have to PVP to get the most out of this game - you don't. No one is saying it's wrong to be raiding - it's not. But if you're fishing for f…
Eh, since the influx of new players are likely from MKO, you're likely to be getting people who are used to being PK'd for no reason (not sure if they have Avenger-type protections there, but my impression back when it opened was that it was more op…
Perhaps it's time to repurpose the gold buffs to something else, then. Maybe a buff that shortens the user's beast attack beast balance cost (while leaving other PVP beast effects the same, etc) If not, then just "delete" them by making them do the …
Eldanien does bring up a good point. I think locking in typecasts to a person or group forever and ever might not be a good idea - if someone else pays the credits, they should be able to get access to a typecast they want. I think (I hope) that's t…
Eh, the difference between the cities and the communes is ground that has been tilled over and over. These differences serve little purpose other than flavour, and everyone has expressed, repeatedly, that the resulting mechanics can be frustrating a…
I think changing action lines for some things definitely should not be allowed. Notably, things that will have an impact on PVP. It makes sense that some of those lines need to be standardised so as to not give an edge to those with the ability to f…