Hrm, the lower end of the range appears to be master sketch seals (2-3 of them) which trades in for 10 bound credits each. Otherwise, it'd be 25 free credits or goop. Goop is nice for some of the limited edition artifact…
Making paralysis cure first all the time is a solution, but if the cure delay remains, then paralysis becomes even more of a "hit every single time you can with it" affliction than it is now - and given how important it already is, that's saying som…
Eh, waste facility is great exp. You're probably approaching the point where everything feels like a drag because of the sheer amount of exp needed to progress. Just keep at it.
The trick is to maintain a balance between a sense…
Ablaze is generally less prevalent as class-abilities than shivering/frozen, I think. Could be a good idea to start putting in reports to get some fire breathing fae or "swing your nekai so fast it creates sparks that cause ablaze" abilities.
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Just to comment on some of those above. It would definitely be great to rework sap/aeon. I'm not sure if it'll be possible or if you'll face objections, but I'm definitely willing to help figure something out.
So, this season's shows are halfway done. And I think my favourite goes to Hai to Gensou no Grimgar. One day, I'd like to write a bardic about Lusternia with that kind of pacing and theme. Definitely worth a watch.
Yes, physical damage is off the charts, like I mentioned a couple of posts back. The only monk multiplier that exists now is the prone multiplier, which is 50% - and it triggered off the paralysis you got from his poison, boosting his second chain h…
Option 3 will also give the most functionality - as long as all members of cartels automatically get the ability to add or remove a name to the "potential customers" list.
You could make it so that it's like a PK declaration - I…
Constructive part: It can sometimes be important to temper certain responses to certain types of players. One reason Lerad doesn't RP much is because I'm here for the gameplay first, and the RP second. Of course, I also avoid speaking on CT at…
It's fairly on topic, since it is fairly combat related.
As a warrior, you'll want to highlight lines that give you feedback about your attacks. Specifically, whether they hit or missed, and what the impact was.
Gogo and Terra make a team by themselves. Earliest, and cheapest, quadra 9999s in the game. Of course, I say earliest, but you get Gogo like in the last hour of the game, so...
But yeah, the best 17 FF characters ever were in th…
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Shadow was fairly useless late game, I felt. I would've put Terra and her sweet, sweet magic domination in instead. Alternatively, I always had fun with the sketch girl (can't remember her name). She was weak as hell, but damn, …
I personally think removing calcise and dendroxin are good moves, particularly good for new warriors. I personally think removing damagedlimbs as they exist (not the poisons alone) is the better move, especially with how it interacts with the new re…
A standard hit is 3.5s, right? Or was it closer to 4s? Health is on 4s balance, and heals on average 15% max health. It fluctuates a little on my tests, lowest ever was 13%, highest was 20%, though I'm not sure if it is ticking with regen as well, b…