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Lerad

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Lerad
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  • Hey, what do you have against boo- I mean, Tifa?!
  • New warrior names get me all confused. Nevermind, then.
  • Usually, it won't use cleanse to remove slickness automatically, because it takes balance (and requires unprone). Cleanse for slickness is, basically, a last-resort for combat, due to the need to keep on balance for attacks and for running, and m&am…
    in m&mf Comment by Lerad February 2016
  • (Quote) @Estarra @Ieptix

    Hi admins, here's…
  • gg you guys broke Lusternia.
  • Ah, in which case, he has either very good mana curing capacity and/or clotting ability. Open Cavity does quite a bit of bleeding, and it stacks horrendously, and the bonus damage from bleed is, as far as I can tell, unreduced by physical protection…
  • Physical damage in general is doing more than it has pre-overhaul, and that is arguably not balanced. Trust me, I'm two-to-three shotting people too, I should know. If anything, going for non physical damage on your weapon may or may not be in your …
  • Every org's CT gets muddled up with OOC at times. How swiftly it is corrected depends on whether there are any respected people putting their foot down, and how respected the infringers are. If I were to make a semi-OOC comment on CT, I could probab…
  • Technically, I don't see any reason to continue to bind yourself to a one-sided contract if they said no - the bridge is bombed from their side at that point, so there's nothing left to burn.

    I don't actually see anything wrong …
  • So I stumbled upon the Aria the Avvenire OVA that they released a couple of months ago. Now I'm re-watching all the old Aria episodes in their pixelated 480p glory. Ahhh, such a great show.
  • I will say that having multiple target callers can be useful. I know I always start deciding who the next target will be before the current one dies, but there are times when it happens faster than I can settle on a target, or the one I'm thinking o…
  • One thing I noticed from the posts up there: logs.

    The two things I learned most of what I know, came from watching people better than me in my group (Viy, Shu, Sidd, Celina) and from reading logs. You're playing a text game. Yo…
  • Portal shops aren't infalliable, though. You guys need to stock some cleanse enchants, or my newbies can't save me from sap, dammit. Local shops are good for non-decay stockpiling of unriftables or just as a storeroom.
  • Janny Wurts does that.
  • Yes. The orange coloured numbers in brackets after the cured line is an indication the system has registered you've cured. (The numbers are how long it took to have it cured, so in this screenshot, 0.461s elapsed between getting the aff and getting …
    in m&mf Comment by Lerad February 2016
  • Deathmark has always been ignored by default. It is strategically unsound to try and cure deathmark until you've some distance away from the necromancer, especially with the way they can maintain it and punish you for trying to take it off with old …
    in m&mf Comment by Lerad February 2016
  • (Quote) I think it's a little disingenuous to talk about "documentation" of rules while in the same breath complaining about the Charites not considering your "stylistic" preferences. If the Charites' prefer the stylistic application of…
  • Look, this is the kind of wonder item I wanted. Something that combines a hell lot of pre-existing artifact powers into one neat item so that I don't have to buy a ton of different artifacts on a ton of different items. Bonus points that it facilita…
  • Brute is not a damage type, it is a damage source. It refers to damage that is usually (by RP or by flavour) physical but is derived from magical sources (only -woods have access to "brute" damage source, I think?) and which thus uses int, not str (…
  • [HIDDEN SKILL: The Pope is a fallible Naive Cop! All completed religious investigations will return Catholic. This will be revealed upon his death.]

    ^I lol'd. Best use of naive cop ever.
  • Yeah, it doesn't. I was mistaken about that.
  • Actually, since the stats overhaul, whips are only really good for giving access to damage types you don't have. Which is, of course, great, given there are creatures that can be very weak to certain damagetypes and thus give you a huge increase in …
  • Jewelry used to be the only things runes could go on (those that didn't go on weapons, that is) - they didn't want people making other things permanent.

    That changed recently, I suppose. Possibly partly due to player request.
  • If you can provide the line that you see when you get pulled, that'll help.

    Generally speaking, all forced movement skills have a form of counter and/or limits to their usage that can help you prevent it from being a problem.