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Llani

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Username
Llani
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13
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47

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  • It might also be nice if some quests like soulforge or tainted broadcasting center, which hit everyone except your org, could be tied to alliances. Many of the quests are basically taboo because they'll hurt allies, but if they were integrated into …
  • I know it's been the status quo that Gods stay out of politics (for the most part) for a long time. I wonder if having the godroles take a more active role in guiding politics and occasionally shaking up the status quo would be a net benefit for the…
  • In regards to restricted participation things, I would personally like to see some restricted timequakes pop between the normal unrestricted timequakes. Maybe only allow three people from each side in to have higher tier, smaller scale pvp - your be…
  • I am honestly not really sure about the alliance upkeep costs or perks and things - I would rather alliances be a system that just reflects the political alliances and can be somehow factored into conflict events. With the proposed system, I could s…
  • The copies on this thread are a little out of date, because it wasn't practical to keep posting a new copy every time I made some small change. The more up-to-date version on my github does have esteem auto-imbue (it'll do it once you pass 250 estee…
  • I just added a snippet to the walker to have it use bixes over longer (>10 rooms in length) paths, which should make stuff like hopping between elemental planes much faster, as well as making it way less painful to start a specific path while bei…
  • (Quote) It does now! Woo, new features!
  • You can define custom 'areas' to run (referred to as 'paths' within the system, and stored in the 'Paths' script in the walker folder.
    They can be used to exclude portions of an area, or run areas which cross multiple areas. An example is this,…
  • So apparently my death check wasn't that great, and it'd fire on things like astral insanity's 'You have been slain by your own delusions.' line. I've fixed it up a bit, but instead of endlessly posting new versions here every time I need to do a mi…
  • What mudlet version are you on? If I had to guess, the review alias is breaking there because you're on an earlier version without support for anonymous functions in cecholink.

    Also, unrelated to that issue, but because Demonnic pointed o…
  • Instead of just adding points to your current score, it could siphon some from the org you debated - that way it wouldn't have any impact if you debated people from an org that wasn't trying to claim the village.
  • If there's only a malus for running from a debate, it should stack the more often you run until you're entirely ineffectual. While it would not be great if you were speedwalking somewhere, got debated, and auto-lost when you kept moving, I feel like…
  • Unlike a lot of stuff in lusternia like domoths, villages, etc, Grimkeep isn't a zero sum game - other people doing well doesn't take anything away from you. You still earn dailycredits and piles of essence for your own runs, even if they're not rec…
  • What if bob ran a shop which purchased herbs and curatives from players and then resold them at a markup, with the current price determined by stock like a village commshop?

    It could help ensure that there's a steady supply by incentivizi…
  • If getting weapons and armor are an issue, trader bob could always stock some discount but not great gear. 'forged' goods with zero enhancement slots. That'd be enough for people to get by with starting out or regearing if they have no other options…
  • Also, as you guys said you were looking at aethergoop generation - I think it would be neat if instead of the current version of refining, we had something similar to strange moods from dwarf fortress. When doing activities (hunting/influencing, wha…
  • I like nondecay because replacing the same 50 things repeatedly is miserable and a barrier to getting back into the game after taking a break.
    The 'right' thing for the game are things which make it fun for players. At its core, Lusternia is a …
  • I think it'd be good for the focus to be on active generation, rather than 'mines' or things. to make it a newbie-friendly way to earn gold and contribute to their orgs without getting shoved out of the market by established players who are able to …
  • Fishing for commodities! It could give fish comms, metal salvage, driftwood, shiny stones, or some other random things that could be given to village commodity people.