Probably the same way still, as nothing is really changing on how you terrain things. You still have to terrain a spot to put a node (melding) so it should remain the same.
I like this suggestion, perhaps if an area isn't melded when a month changes over, it will revert to natural terrain? Resets most of everything and then requires setup for PvP instead of just entering a timequake and, "Hey look, our terrain is still…
Currently a druid meld can have saplings and illusory terrain working together, perhaps if that isn't intended we make it so saplings stop illusory terrain from being cast?
As I put in the other thread, melders are getting two viable kill methods in primary alone, then tertiaries still counting for something. I think we'll be okay with Unleash becoming the channeled AoE killer and Preserve/Fleshstone/Miasma etc will be…
@Choros You can find the thread for Magnagora Synergy Shango made, I posted a few logs. The reason why they can is because each demonmark drains 17.5% max mana whe…
@Synl But my dream to make a character in Gaudi so I can org potion, dracnari racial, fireball candy ultra mega fireball jutsu! If we make it just apply a stack of b…
I'm with Nelras, it would have to be either a set number per affliction, say like 200 (pure example number) mana drained per spiritual affliction, or a small percentage such as 7.5%. Because since we agree the smallest scale combat we'll really see …
I totally get not wanting a copycat version, only wanted to state it would be a healthy addition to the class' combat potential. Though I think we're on a shared idea of tying in Heretic and Infidel, and I think it would totally suit the class -more…
We've got plenty of time to brainstorm, suggest, and build up an idea so there's no need to feel rushed. I like Inquisition actually helping as well, because as it stands, I don't really like it. Yes stripping all defenses except vitae is nice, but …
I don't think you can turn off the buttons, unless it is somewhere in the UI customization options, but you should be able to CONFIG PROMPT ALL and it will show up. STATS should've worked for you, so not sure why it isn't, as the vitals bars at the …
Also, I think I'm genuinely terrified of the Aqua meld still. While a lot of things have been mirrored to all melds (aka the healing effect) some of those powers just strike me as very painful to deal with, and depending on circumstances, probably t…
Well then, screw what I said about org potions! Make Celest, Mag, and Seren have offensive then too! Either way, topic at hand is figuring out how so much bleeding is happening, and I think we've got all the factors now.
Don't think I've ever seen it used or noticed the effect...or heard it really brought up. So I can chalk that up to a mistake with no issues. Did some more talking and found a few more things that can boost bleeding in this min/max, as Snald was gra…
Building on Allixea's idea, can we just get an artifact box in general? The curio box lets you activate the ones inside still and keeps it clean...so can we have a general purpose artifact box that mirrors that functionality?
There's only ever been one good org potion, and that was Glomdoring's, because of it being offensive rather than defensive. I'd personally rather just see them removed or take in Warrior BleedingComment by MakaiJuly 2019
Need particulate dust, cloudcoils, swarmed, and allergies then.
I swear it got mentioned in here, though possibly a different thread even. Anyway with Mactans doing chills and Pyrotoxin doing ablaze we should definitely either look at repurposing Mactans or adding/altering poisons to work in some fashion with th…
His point was the Inner Sea was naturally terrained and he could use meld effects in those rooms because it was already terrained. Like how Air is naturally terrained for Aeromancers, etc.
I mean, not like the other melders had a huge area pre-terrained for them. It could be argued that Aquamancers have far more pre-terrained than anyone else, and this just brings it in line.
Also I cross-eyed, the Unleash is still 10p, just did a diagonal line of sight. I'm curious what the base channel time is going to be, then by how much it is reduced per linked melder.
Very true, unleash as is can probably mass kill with just two people using 10 power and requiring full mana. I just want to try and avoid that becoming the meta in combat - rush in to node, and unleash at 5p now and not requiring full mana to insta-…