@Orael As an aside, can we please not make it require Broadcast in Planar for timequake stuff? It requires Broadcast to be heard from a rift, or Broadcast to hear s…
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While true, I only brought up ten melders, since it is relevant to the conversation, as a way to instill a fortress of a ridiculous chain of meld owners. I don't actually see 10 Aeromancers being online at the same time, much less any…
My understanding is that you could effectively have ten mages of same spec and nine link to nodes to grant the benefits. My suggestion would be to limit it and say that yes, one melder per node bond, otherwise this could get really out of hand.
I like the idea of the meld passing down, but have my own idea of restriction. Since it is only being passed down to other bonded melders, all nodes currently not bonded should disappear/become inactive. So if say Melder A has the artifact and place…
I also like the idea of a smaller total rooms effected by a meld in trade for either potency or activation and control. Especially with Timequakes kind of being the forefront of combat at this point, and how often any PvP kind of devolves into just …
Yeah, it was listed on Status you had Reincarnation: 1 but that number didn't go away while still able to enter Newton. I had plenty of times just racechanging for the fun of it. Back when leveling wasn't the most simple thing to do, I'd choose Huma…
Well considering 'the Fates' exist in some form and fashion in most of the IREs, it could be possible. Also possible that the 'entrances' to a realm are all the same thing, just differently named. Would be a cool multiverse theory.
Most are from Lusternia itself, yes, but different time periods can be a thing. Someone could've entered the Portal of Fate while serving as one of the original ur'guard under Urlach and come out in modern times and be really confused, etc. The conc…
Well mechanically speaking, if city leaders had to approve every single person joining the city from character creation, the game would be hellaciously dead. As for the lore, to our understanding the Portal of Fate transfers you to our realm (The Ba…
Leave it to you crazies to make i'Xiia exist again! Fitting that most of that family is Society. Congrats to you lot for putting in the effort and reviving the family, despite families being pointless beyond RP at this point.
Maybe if Mental Potency (Knowledge level 3) was 5ap/month for the double power from essence it would be more attractive? Also the possibility of making it org-wide like Nature level 5 is. Personally I wish these powers were more org-wide instead of …
As an idea, perhaps make the channeling mage (the breaker) temporarily immune to the meld effects during the process? Not like there's any real way to game it, the breaker spends the entire time incapable of other actions to avoid the powers and wou…
I don't know, there are fringe cases where Knowledge can be better. Places like Magnagora that have lichseed could afford to bypass Death (they didn't) because most of that stuff we already have from being liches, so we could technically do Harmony,…
I can see where personal opinion on things could sway which option is taken. Were people consulted on the projects or just left to the guild leaders to decide their projects in your case?
The meld effects are seemingly the same for now, regardless if on a node or not. The node only matters, thus far, if it bypasses the protection scroll or not as far as effects go. The current goal is to get an agreeable meld situation, then worry ab…
I think chems are being brought up because linking to the melder increases the range of the meld. Would linked chems increase the 'range' of the actual node effect (aka protection bypass) or?
Kind of hype to hear about bonded nodes. As for the avatar, I'm fine with them just being damage soak, as that room is already 'strong' to have all the melds effects and bypasses protection scroll. That being said, perhaps instead of it choosing a p…
I'm not sure I'd want melders able to share nodes to make a super meld, as awesome as that would be in honesty. I like where this is going though! Maybe instead of increasing total nodes (by having multiple melders) they could have an ability to bon…
Makes more sense knowing that was center a node, just figured since it was a different color it was something different. I would think it would have the same properties as current melds, where you can't have unconnected stragglers, so that woul…
I had a suggestion like this, that instead of limiting it to just one they'll spawn on a timer and become available, thus either allowing people to contest or split up.
I don't know if it'll fill in the area based on the description, but I was curious about that as well. Not arguing with you, because I really want it to be the way you have shown, but that's just not how it reads to me. It reads to me as follows: