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Makai

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Makai
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  • The only requirement for statues is that it be an 'urban' area (white or goldish-brown) rooms, essentially city rooms or roads. I do think however, statues shouldn't be doable in timequakes. I have another suggestion for possibly making timequakes m…
  • A good decision starting on the low end, and if we still see people doing what you worry about, can always increase it to upwards of like 3 minutes.
  • The only name calling that has existed is by people calling themselves something in their own posts. Deichtine might have been trying to be sincere, but the wording makes it sound like you're complimenting someone on their shoe color choice while ro…
  • Not sure there is a point, since when that second one happened, most people were probably asleep. I can't say how many people participated, but it was probably less than four total. Who knows? What I do know though, is that every timequake thus far …
  • Yeah, it currently seems like the file is wrong, unless you can't interrupt your own org member. Hard to test that when there's slaughter on entry.
  • (Quote) You have to be removed, voluntarily or forced, from the room to interrupt it, rather than using the release command to override. It isn't much security, but it does exist.
  • 10 minutes survived or releasing an anomaly. Fastest possibility is with Time Sickle at 3 minutes 45 seconds to get orgpoints.
  • These timequakes are roughly around 15 rooms in size, so any melder can have the entirety covered and immediately know when someone enters,regardless of the random room. Also, the orgcredit points function like they Domoth ones, aka a tic per unique…
  • I'm confused, what part are you questioning? The part where people thought it should be limited or more open? Or my suggestion that could be a method of leaving it more open?
    in Aethertraders! Comment by Makai May 2019
  • Some of the original ideas for this were to limit how many times you could trade in a game month, or the trader going once per person, per spawn. Even if it was a per person deal, you could still incentivize showing up quickly. Make the first person…
    in Aethertraders! Comment by Makai May 2019
  • (Quote) It does fit into those categories, but the post of hoping this would get addressed, was in response to Xenthos' post about how it could be problematic to not just be forced out. That got addressed, in a manner of sorts, by making it r…
  • My statements of double and triple are often times the case, not meant specifically for just this one time. In fact, I even tried to make that abundantly clear with how this is a daily basis thing when we try to offer PvP. The first timequake was sh…
  • I think something that is either overlooked entirely or just not clear -- There is no incentive to compete. XP loss isn't why people go, "Oh darn, don't know if I should go into that fight." XP loss is such a negligible thing that people will throw …
  • The perception is based in fact, that when any kind of conflict happens, there is an actual overwhelming number of participants from the Celest/Glom camp. Even if everyone that was logged into Mag tried to help, they'd still be heavily outnumbered, …
  • Changelog 1685 isn't going to help the situation. Placing us in a random room only splits up any collaborative effort with your own people. Idea is in the right place, but there needs to be a method of limitation so that people can even engage in th…
  • (Quote) Was hoping this would get addressed, but I should learn that just doesn't happen. Let us know what all the research projects look like since we can't even get a foot in, yea?
  • A possible suggestion for danger increase might come from dominators causing havoc in areas that would 'require' the attention of those that wish to take part to tend to it. Kind of like the zombies on the road, the gorgogs in the Seas, etc. Opt in …
  • Not everyone has Planar trained up to Aetherwave or has Omniscience to hear those players without it. Kind of hoping this whole timequake thing ends upon the event release tomorrow and doesn't carry on for too much longer. It was neat for a bit, but…
  • When are these changes going to go live? Should we continue to submit reports in the meantime?
  • Knowing the men of Hallifax, I think that they approve!
    in Meeting a hero Comment by Makai May 2019
  • Not at all, they can forcibly keep you from harvesting the one anomaly that is present and get it for themselves, then repeat the process until it closes.
  • So you spend an anomaly to hopefully get some to replenish the use. I can see it.
  • Letting other players edit a report isn't going to solve the issue either. Simply put, it just adds to the partisan behavior as a group can just put a new solution and vote on it, even if it doesn't actually address anything. Suggestions are good, b…
  • The problem with the approach of "Can only report if you have the skillset" is that you are then hoping people are willing to give an actual critical look at their abilities and go, "Oh gosh, we're a tad overtuned!" and submit a report to fix themse…
  • Actual rave, can't really credit the person who took control of Nahum.
  • When you get barred from entry by your guild's npc because you're not about to take their shit. I love it when petty things happen.
  • (Quote) I do have to echo this, as it is a true statement. The only 'quick' method for Demigods is doing honours quests worth a large sum. It might even be better to put that threshold at like 80 or something and just leave the 2x multiplier …
  • (Quote) Either way works for me, they just need to be made available.