Every problem seems to involve a meld, that could be purely because of numbers involved, but my hunch is you will see more lag with 20 people in a meld (2 teams of 10) than if you have 10 in a meld and 10 outside it.
If having it while a stealth user also made you everyones ally, that would be pretty crazy. No pits, no guards, basically nothing to stop you or impede you in most cases.
I am more a fan of removing ease of use to enter places you shouldn…
Yeah, finally found someone with one to give feedback (leaving old post alone).
Right now the timer is good, but it is already superior to normal deepcover, so I would like to cripple it. Veil on coal is once a month, and being able to ge…
I believe what Lerad is trying to say is implement the following changes to Skull Mask Deepcover: 1) 10p cost. 2) Drops on attack. 3) Limited to once per month.
These make sure it isn't massively abused and gives it a real…
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This would give more of an attrition effect to healing. Longer the fight goes the harder it is to maintain cures. If auras and such continue to exist it will cause problems for things like aeon guilds, but I like the direction of thi…
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This will depend almost exclusively on your class. For instance, wounds can build, bleeding can build. Good luck using many of the aeon setups or affliction combos, or old warrior setups for locks, etc. Anything based on an afflic…
@Lerad: My concern is our tendency not to make adjustments in a timely fashion. Right now is worse than later I think. While credits are higher you can bash about 2…
Meh, more arbitrary limits on being able to bash or work for resources.
I get the idea, but I feel like there is ways to handle the economy without telling people they are done playing after an hour or two. I am/was one of the biggest bas…
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Conflict systems with maintenance would seem to be part of the matter at hand. Source of commodity valuation by continued (potential) expense. Mind you, I like conflict but this also has potential to cause grief. Making villages …
I have removed this post for being unproductive. I do not like this direction for healing, but I do not that healing exists. It has to have a cost to cure anything (in equilibrium) while in combat.
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I am thinking no. Applying any ice will cure some burns automatically, so there is no real purpose in focusing low levels of burns, people will cure those as a byproduct of curing wounds.
Wondering when staticfield will be changed away from a 98% success rate with a stun. No envoy reports? No balance changes? Next step is issuing for bug.