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Malayn

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Malayn
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  • (Quote) We're making a report for gold cookies this month methinks. 

    We're offering 3 of the solutions above. Not expecting conversion though. You'll see it soon!
  • I'd be happy if bonds was 1 person. It contributes nothing to a fight, it just stops making the fight move (can't pull people).
  • Static is 5 people on its own.
  • I like Shedrin's suggestions listed above, plus removal of aeon and transfix from ever being available as a random tic passive.

    Healing allows an offense that is also based on removing hindering and afflictions. So most offenses can be un…
  • Make a huge wargames.

    Every problem seems to involve a meld, that could be purely because of numbers involved, but my hunch is you will see more lag with 20 people in a meld (2 teams of 10) than if you have 10 in a meld and 10 outside it.
  • What was the reasoning for why fire scarf needed to do such high damage? Why not make it stronger destruction on a normal timer per charge?  

    What is the intended hole this fills?  1 aeon song and firewhip is a death blow basically. This …
  • What do you plan to do with said mask that you want to maintain the power as is? I would have asked in game but you weren't on. 
     
    -IF- It were an arty killer, once a DAY is even fine. Note it is still faster (8s v 2s_, has no upkeep (mask…
  • Which they will still have, just not nearly as often that way.
  • If having it while a stealth user also made you everyones ally, that would be pretty crazy. No pits, no guards, basically nothing to stop you or impede you in most cases.

    I am more a fan of removing ease of use to enter places you shouldn…
  • Yeah, finally found someone with one to give feedback (leaving old post alone).

    Right now the timer is good, but it is already superior to normal deepcover, so I would like to cripple it. Veil on coal is once a month, and being able to ge…
  •  I believe what Lerad is trying to say is implement the following changes to Skull Mask Deepcover:
    1) 10p cost.
    2) Drops on attack.
    3) Limited to once per month.

    These make sure it isn't massively abused and gives it a real…
  • Bump.

    After thinking about healing, I am running into the same problems as before, and some new ones.

    1) Will healing have something to stop mass cure spam? Most guilds are combo builds, will they ever work without sleep combos…
  • (Quote) Who gave Lerad the pipe?
  • For ease of use, we could likely just convert healing as planned (though insight into the above would be awesome).

    I believe we can phase out some of the (now) monk afflictions. Another idea is coming down the pipeline, and I think we cou…
  • (Quote) This would give more of an attrition effect to healing. Longer the fight goes the harder it is to maintain cures.  If auras and such continue to exist it will cause problems for things like aeon guilds, but I like the direction of thi…
  • Last I knew, meteor was not a kill anymore. It has to be rescaled or something for new damage. 

    I am not an astrologer, this is just what I have heard.

    Many of those insta's and such still rely on afflictions to happen. It is e…
  • (Quote) This will depend almost exclusively on your class.  For instance, wounds can build, bleeding can build.  Good luck using many of the aeon setups or affliction combos, or old warrior setups for locks, etc.   Anything based on an afflic…
  • Since it looks like this is becoming a thing, though it has been very quiet for some time I wanted to get some answers back on concerns if possible.

    1) Are we keeping the uncureable recklessness people were concerned about? There is no so…
  • @Lerad: My concern is our tendency not to make adjustments in a timely fashion. Right now is worse than later I think. While credits are higher you can bash about 2…
  • Meh, more arbitrary limits on being able to bash or work for resources.

    I get the idea, but I feel like there is ways to handle the economy without telling people they are done playing after an hour or two. I am/was one of the biggest bas…
  • I would avoid making all credits auto bound, maybe an upcharge to keep unbound if absolutely needed.

    I bashed most of my credits, I used them to get dings, crystals, etc. I don't like the idea that nonbuyers would never be able to do that…
  • (Quote) Conflict systems with maintenance would seem to be part of the matter at hand. Source of commodity valuation by continued (potential) expense.  Mind you, I like conflict but this also has potential to cause grief.     Making villages …
  • (Quote) Why raid Celestia when you can RUIN it.
  • These are adorable.
  • I am not proposing any solutions yet, but I had some notes for everyone.

    * Do not punish players. Your gold should magically go away because you have more than you will spend is a bad idea.

    * Large groups of commodities should …
  • I have removed this post for being unproductive.  I do not like this direction for healing, but I do not that healing exists. It has to have a cost to cure anything (in equilibrium) while in combat. 

    - Malarious
  • (Quote) I am thinking no. Applying any ice will cure some burns automatically, so there is no real purpose in focusing low levels of burns, people will cure those as a byproduct of curing wounds.

    I think the overall…
  • Wondering when staticfield will be changed away from a 98% success rate with a stun.  No envoy reports? No balance changes? Next step is issuing for bug.
  • We could also factor in beast ignite in here, other things will remain to be seen (like locking dagger instead). 

    Ablaze is priority because it will also tic for more burns (unless that changes) while also causing dam…
  • MINUTES!?

    Can dreamjack pull you out of bubbles, domoths, and open declare areas?