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Malayn

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Malayn
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  • I agree with the admin decision on this. 

    Let's consider the other options:

    1) Redo the last few minutes.
    Most people held the hamster for over a minute, in some cases a few. Based ENTIRELY on the RNG, you may get places l…
  • Which makes them seem like an inferior class presently. Their solo kill is based upon getting afflictions after attrition. If you somehow cure them all, or cure many of them quickly, or use the new damage reduction skills, etc etc.... they won't kil…
  • Would like to see Longhuxi have an effect on allies. Room blackout is power free for brewmeisters, and amnesia is barely an affliction. The skill isn't worth 5p, but being able to heal or cure allies would make it somewhat useful.

    Zuijiud…
  • So @Tylwyth, if you are not a druid.... allows MULCH TREE to always kill a tree in one shot?  Arty's for a class that does something not class specific usually ad…
  • No standard latency potentially. Heck if you could have an option to cure the instant you get an aff (before the prompt even), that'd even be neat.

    Can we implement the chain cure setup though? cures <cure> <cure> <cure>…
  • Not looking at synergy on monks presently, that is the definition of "not the goal". 

    @Lerad: Try to break things. If you expect lethal fairly easily, or…
  • (Quote) Enhancements I believe, yes.
  • (Quote) The comparison is valid because of your insta:

    * 10 vessels is less than the 12 they need.
    * If your affliction rate is higher, when needing less, there is a problem.
    * The nature of vessels makes them an issue wh…
  • @Wobou: My mistake it was 700 bleeding. 500 + stance. Nekotai had the other 200.

    in Monk Overhaul Comment by Malayn February 2017
  • Tahtetso

    * Can we not add chills to starkick? This may seem mundane, but with pending changes to make it mental, it's a twofer. If fire wasnt changing, sure.
    * We giggled at Raktiah'sho. Yeah, the 2s off bal…
  • Shofangi

    * Shofangtree? Really?  I mean sure it kind of lines up, but man. At least fit their naming style, they dont start skills with "shofangi", call it Bogtree?
    * Do not like headbutt. Random chance of s…
  • Ninjakari

    * I like the bleed/bruise duality available. 
    * Why is ninombhi locked to stance 3? Is this concerns of mutilates?
    * Ninthugi hits ice balance, not sure that's a great plan, but will anal…
  • Nekotai

    * Concerned about sprongk being spammable every form to completely hose curing. 0.5s should be the max, and we should not offer dust as an option. Due to stack.
    * Sprongma needs to lower damage a fai…
  • Ok, bout to start review. Will break my whole thing into piecemeal. Cause it could be huge... we will see.

    Couple notes though:
    1) Monkish only looked at the spreadsheet given to us, it was not our design. A…
  • Why?

    The most fair is a random assignment. Otherwise people can have novices and other people jump in to make their lives easier and give a bunch of people random credits This is no bueno.

    EDIT: When are they posting the rules …
  • Ok, bout to start review. Will break my whole thing into piecemeal. Cause it could be huge... we will see.

    Couple notes though:
    1) Monkish only looked at the spreadsheet given to us, it was not our design. A lot of changes were made …
  • You are, unfortunately, correct.

    I actually had more issues than just this, but the short is:  None of the locks cost power but they are all doable at mo4/5, so they could potentially step back and do it again. Even without nekotai's pois…
  • (Quote) 1) Not a simple answer. The damage used to be a "base" plus a scale, but that number was mutiplied by the attack. Those numbers still exist but the scale is reduced and is penalized based on total. I cannot explain it cleanly.  For ne…
  • A racial shouldn't punish people for using a proper offense.  Would oppose that solution.

    Any faster regen will still leave Lucidians a far and away better choice than basically every other race. 

    We do not need to give them so…
  • (Quote)
    This was not a call from admin. This was a decision made by monks, then we talked to Ianir to lower the damage (we already had an envoy report up). The changes were made with direct testing in an effort to prevent issues in War …
  • The council spoken of is Monkish, for those familiar.

    I have not actually put in my thoughts on the whole thing. Been really busy even when trying to do things here, sorry. >_<  

    Anywho, I will post a larger topic to eith…
  • Not sure why cosmcifire was chosen.

    Sun ray is the highest DPS in the game.
  • (Quote)
    There is a piss poor record of classes self balancing.  Most won't balance until there is a giant rant on forums or admin tell them to fix it.  This change was sparked by it being brought up and grabbing a couple monks to verify…
  • As a note, I want to give credit to the still practicing monks on these changes.

    There is no hardlocks, their insta's are neutered, they agreed to these changes on the understanding they are no longer viable 1v1.

    I want everyon…
  • We lowered damage a lot, but the "old base damage is what you should be able to hit with when in full form. So you shouldn't see 6k', but like 3K and maybe a bit more should be doable if you are spending power. Bleeding is based partly on damage I b…
  • Monk envoys have a good record of self nerfs. 

    Consensus is the reason Monkish exists!
  • Static is being changed for the same reason we do not like chaos.

    Making regrouping hard or impossible is a great way to have fighting die. No one can actually push you without likely losing people every time.
  • (Quote) I am now afraid.

    Imagine just dropping chaos discs all around you and waiting. So cruel.
  • I would like to change chaos.

    That is a hated effect, as per report 1600. 

    Most combat in lusty is groups, so if you get scattered by any of multiple effects/skills that do it, you suddenly can never regroup because you keep ge…