Which makes them seem like an inferior class presently. Their solo kill is based upon getting afflictions after attrition. If you somehow cure them all, or cure many of them quickly, or use the new damage reduction skills, etc etc.... they won't kil…
Would like to see Longhuxi have an effect on allies. Room blackout is power free for brewmeisters, and amnesia is barely an affliction. The skill isn't worth 5p, but being able to heal or cure allies would make it somewhat useful.
So @Tylwyth, if you are not a druid.... allows MULCH TREE to always kill a tree in one shot? Arty's for a class that does something not class specific usually ad…
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The comparison is valid because of your insta:
* 10 vessels is less than the 12 they need. * If your affliction rate is higher, when needing less, there is a problem. * The nature of vessels makes them an issue wh…
* Shofangtree? Really? I mean sure it kind of lines up, but man. At least fit their naming style, they dont start skills with "shofangi", call it Bogtree?
* Concerned about sprongk being spammable every form to completely hose curing. 0.5s should be the max, and we should not offer dust as an option. Due to stack.
The most fair is a random assignment. Otherwise people can have novices and other people jump in to make their lives easier and give a bunch of people random credits This is no bueno.
I actually had more issues than just this, but the short is: None of the locks cost power but they are all doable at mo4/5, so they could potentially step back and do it again. Even without nekotai's pois…
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1) Not a simple answer. The damage used to be a "base" plus a scale, but that number was mutiplied by the attack. Those numbers still exist but the scale is reduced and is penalized based on total. I cannot explain it cleanly. For ne…
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This was not a call from admin. This was a decision made by monks, then we talked to Ianir to lower the damage (we already had an envoy report up). The changes were made with direct testing in an effort to prevent issues in War …
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There is a piss poor record of classes self balancing. Most won't balance until there is a giant rant on forums or admin tell them to fix it. This change was sparked by it being brought up and grabbing a couple monks to verify…
We lowered damage a lot, but the "old base damage is what you should be able to hit with when in full form. So you shouldn't see 6k', but like 3K and maybe a bit more should be doable if you are spending power. Bleeding is based partly on damage I b…
Most combat in lusty is groups, so if you get scattered by any of multiple effects/skills that do it, you suddenly can never regroup because you keep ge…