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Malayn

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Malayn
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  • Does this imply being able to summon something like 4 passives on a target at once? That seems a bit excessive potentially.  Yay for shoroter blackout.

    Not a fan of slumber causing a long stun for no real reason (shieldstun).  W…
  • (Quote) Genuinely curious. Why did Wildarrane show up?

    Brume is bad for druids, I am not sure that anyone should really dispute that. Sure, people have a tendency to get heated (I won't name them), or break into bic…
  • (Quote) This shouldn't really be a gamble. 

    I had a crate at first promo, and saw others spin.

    Considering we were reliably valueing it at 150cr  + 20 goop on average, the results I got se…
  • Your iron coin vanishes in a puff of multicoloured smoke, followed by a booming gong.
    The Wheel of Tzaraziko crackles with a brilliant display of colours, rewarding you with a plush doll of Kioul, Culinary Warrior.
    The throa…
  • There is still no agenda here, but let's see what comes up.

    If nothing else Rivius' suggestion helps specifically with warriors and pyro problems.  It doesn't help with the damaged limbs issue of being unable to fight back or di…
  • Simple and elegant.

    I approve this, though should still cure breaks, and we can leave "apply ice to body" to cure more than generic curing (so there is some trade off between body and specific area).

    I…
  • Zealous, not jealous. I am jealous of your burns, you have mad rhymes.

    You are still attempting to present hindering as being a substantial influence against a psionicist, something that is not currently true. I am more than wil…
  • I only fielded curing times, the TK attacks are listed only for the purpose of ice times.  The whole thing is purely based around ice. 

    Psionics is not easy to hinder, love potion isn't reliable (so I can't factor it in with any…
  • (Quote) The main problem I see is that your arena is a closed interval test.  It accounts for {1, 1} (a 1 vs 1) when in reality the issue is going to compound exponentially at the group stage. That is, the moment a warrior is hitting yo…
  • This is combat overhaul. Your question has nothing to do with the overhaul it seems. You should ask this in common grounds.
  • Quickies:

    +Tempinsanity:

    Currently lucidity is the balance illuminati push, with badluck increasing insanity gain for mental affs. This could be a self feeding cycle though now that I think …
  • For SOME affs this might be a possibility. Imagine things like opencavity helping keep wounds longer or such. Some of the more potent effects definitely should not still build, like anything that does mutilated.

    As to the burns …
  • Very long equilibrium losses are not the counter to a passive offense nor a 6s balance skill (trample).........

    Burns cannot stay on the old status quo because the cure itself is far too slow. If we doubled all wounding and halv…
  • (Quote)

    Previously meld tic was something like 5-6 applies for burn, now lets say we double the cure rate (since ice is twice as slow as salves).  Now, in 6s you cure the same burns, but a broken limb is very important …
  • Due to broken limbs being such a strong hinder, burns being on the same cure is a bad idea in solo as the meld alone does a LOT of burns.

    Most combat is in groups, so ice will already be heavily pressed by (in the future) two ot…
  • Ok! Time for bigger, shinier, better replies!

    Monks! Yay monks! Not much to say here, it is all coming up.

    == Focus ==

    Doubled cure balance seems very harsh. We do not really…
  • There is a huge amount of stuff here, and I wish I had a long post to reply on it, but I should be in bed for midterm tomorrow. 

    This timing, woe is me. Much of this is awesome and I will share any concerns that come up later.
  • I have heard rumor there was a referendum on general satisfaction........ where did it go? Did it just go down super fast?
  • Warriors also do very high damage, not the same level, but opencavity was doing 3300 damage to me from axelord.  1000 damage every hit with no work or pre-reqs. 

    I think damage in general wasn't lowered to meet with armor is all…
  • Warrior damaged is over 1K per hit with no rune, we could probably lower that 20-30% base (specs have skills that boost their damage). 

    Warrior bleeding needs to drop noticeably too.  I assume we have a new bleeding formula, bec…
  • (Quote) Celina mainly summarized this fairly well I think.

    Healing is either a perfect wall (exceptions were burst vessels, wound building, possible bleeding, and mana/ego kills). All combo guilds (wiccans, guardian…
  • (Quote) Disclaimer: I am not Ieptix and do not have the final say.

    The current discussion was aimed at only basic attacks (non afflicters) causing wounding, or only kick causing wounds. Monks would become equal woun…
  • Current demonstration numbers show you'll need to avoid taking hits or the warrior will demolish you.

    2 wounds a hit with give or take, 25% chance of each poison hitting base (roughly). These afflictions will stop attacking and/…
  • Only in overhaul arena, the changes will be out soon enough to the live server.
  • (Quote)
    What Enyalida said.  
  • I'd suggest envoying ghost to not be effected by anything that causes it to trip, not be hindered by eye sigils (not entirely even sure why it hinders dreamweavers, but those two are not the same skills).

    Ghosts are knocked out …
  • I like the idea of an arty to become a one man squad.  

    /bias cause of artys



    No rescue please, rescue is already bad for removing people who should be in combat (those…
  • I assume this is still because we lack the ability to properly test (updated curing).

    So right now it is likely to release before we know if it is balanced and when we become obligated to test. 

    Riv, i…
  • (Quote) Isn't the idea that you should be fixing the warrior overhaul now? Not release broken or unusable? Thought that is why they are in area already.

    Many people should be able to reach 8 health from "common" sou…
  • Another year in our belts.

    There are still some questions with the overhaul, but hopefully we will have answers to those soon too. 

    I imagine we keep you busy Estarra.

    Grats …